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Have You Ever Tried To Run A "Calendar Game" ?
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<blockquote data-quote="Voadam" data-source="post: 7810265" data-attributes="member: 2209"><p>I played in a long running 1e game that tracked time in the game seriously. The game had started years before I joined in the campaign year 20,000 AC, (After Chaos) and was already part way through 20,010 when I started playing. It had its own calendar with a ten day week and a week long lunar cycle so you could even easily figure out the phase of the moon for any given night.</p><p></p><p>I've been a fan of the Golarion calendar advancement along with the real world one in their adventure paths, it makes some timeline calculations easier than if there were three different campaign current dates after soft reboots that do not tie into anything else.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7810265, member: 2209"] I played in a long running 1e game that tracked time in the game seriously. The game had started years before I joined in the campaign year 20,000 AC, (After Chaos) and was already part way through 20,010 when I started playing. It had its own calendar with a ten day week and a week long lunar cycle so you could even easily figure out the phase of the moon for any given night. I've been a fan of the Golarion calendar advancement along with the real world one in their adventure paths, it makes some timeline calculations easier than if there were three different campaign current dates after soft reboots that do not tie into anything else. [/QUOTE]
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Have You Ever Tried To Run A "Calendar Game" ?
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