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Have you ever written a standalone set of RPG rules?
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<blockquote data-quote="Celebrim" data-source="post: 7589142" data-attributes="member: 4937"><p>I can remember at least two that I started on but never finished, which in retrospect was probably a good thing for the world. One was a fantasy heartbreaker with a rules set that was probably better suited for a computer program than play at the table (every attack did multiple kinds of sorts of damage, mitigated separately by corresponding defenses), and another was intended as rules for a Dune RPG that was sort of a hybrid of WEG D6 and the White Wolf Storyteller system.</p><p></p><p>I have finished a rules set called SIPS which I wrote when my daughters were like 5 as a rules light game to play with them. There is a mostly complete supplement called, "SIPS for Hogwarts", which gives a less free form skill list, and tacks on to the game a somewhat elaborate magical system (replacing the very simple 'superpower' rules of SIPS) meant to simulate the process of a student slowly learning magic at Hogwarts School of Witchcraft and Wizardry.</p><p></p><p>I also have an ever evolving house rules document for 3e D&D that is about as different from 3.0e D&D as Pathfinder is from 3.5e D&D, and which (now that I've played pathfinder) is likely to adopt at least a couple rule changes I've seen in the Pathfinder rules in some hypothetical future version.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7589142, member: 4937"] I can remember at least two that I started on but never finished, which in retrospect was probably a good thing for the world. One was a fantasy heartbreaker with a rules set that was probably better suited for a computer program than play at the table (every attack did multiple kinds of sorts of damage, mitigated separately by corresponding defenses), and another was intended as rules for a Dune RPG that was sort of a hybrid of WEG D6 and the White Wolf Storyteller system. I have finished a rules set called SIPS which I wrote when my daughters were like 5 as a rules light game to play with them. There is a mostly complete supplement called, "SIPS for Hogwarts", which gives a less free form skill list, and tacks on to the game a somewhat elaborate magical system (replacing the very simple 'superpower' rules of SIPS) meant to simulate the process of a student slowly learning magic at Hogwarts School of Witchcraft and Wizardry. I also have an ever evolving house rules document for 3e D&D that is about as different from 3.0e D&D as Pathfinder is from 3.5e D&D, and which (now that I've played pathfinder) is likely to adopt at least a couple rule changes I've seen in the Pathfinder rules in some hypothetical future version. [/QUOTE]
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