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Have you ever written a standalone set of RPG rules?
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<blockquote data-quote="MatthewJHanson" data-source="post: 7590151" data-attributes="member: 13968"><p>I've designed a couple and self-published. </p><p></p><p>The first, <a href="https://www.drivethrurpg.com/product/141887/Abstract-Dungeon" target="_blank">Abstract Dungeon</a>, was very much because I had an idea that I didn't see existing anywhere else. I wanted something that could handle conflicts fast to keep fights from bogging down the story, and I ended up using a resource spending mechanics. It makes the game very fast, flexible, and naritive driven, but sacrfices thigns like tactical combat and rules granularity. </p><p></p><p>The second, <a href="https://www.drivethrurpg.com/product/181721/Magical-Kitties-Save-the-Day?src=ENPost" target="_blank">Magical Kitties Save the Day,</a> I originally self published, but it's now been taken over by Atlas Games. That I made because I wanted to make something that kids could easily grasp, but that would be fun for all ages. Also it has cats with magic powers that fight evil.</p><p></p><p></p><p></p><p>This is why forum polls should not be trusted as representing the general population. I be that most people who have not designed a game just ignored this thread.</p></blockquote><p></p>
[QUOTE="MatthewJHanson, post: 7590151, member: 13968"] I've designed a couple and self-published. The first, [URL="https://www.drivethrurpg.com/product/141887/Abstract-Dungeon"]Abstract Dungeon[/URL], was very much because I had an idea that I didn't see existing anywhere else. I wanted something that could handle conflicts fast to keep fights from bogging down the story, and I ended up using a resource spending mechanics. It makes the game very fast, flexible, and naritive driven, but sacrfices thigns like tactical combat and rules granularity. The second, [URL="https://www.drivethrurpg.com/product/181721/Magical-Kitties-Save-the-Day?src=ENPost"]Magical Kitties Save the Day,[/URL] I originally self published, but it's now been taken over by Atlas Games. That I made because I wanted to make something that kids could easily grasp, but that would be fun for all ages. Also it has cats with magic powers that fight evil. This is why forum polls should not be trusted as representing the general population. I be that most people who have not designed a game just ignored this thread. [/QUOTE]
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