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Have you experienced very high-level (18+) play in 5e? Tell me about it!
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<blockquote data-quote="The Crimson Binome" data-source="post: 6978103" data-attributes="member: 6775031"><p>Sure, I ran a game to level 20, and most of those monsters showed up at least once or twice. Very few of them showed up at level 20, though; most of the big encounters took place around level 16, and they killed their first balor around level 10.</p><p></p><p>1) Barbarian, monk, paladin, warlock, wizard. There was also a guest star party member, in the form of a fighter/champion who joined them for the level 16 dungeon.</p><p></p><p>2) Some highlights - a balor (at level 10); three empyreans (on different days, at level 14); a death knight, followed by an empyrean after one minute, followed by a second empyrean on the following round (at level 16); an archmage, followed immediately by a lich, followed immediately by an ancient black dragon, followed immediately by a kraken, followed immediately by another kraken (later in the same day as the death knight encounter, still at level 16); a solar, followed immediately by the tarrasque (at level 20).</p><p></p><p>3) The fights were mostly enjoyable, at least by the end when the players started to maybe worry that they might not make it. One balor against a party of five level tens was just the right difficulty, and the other encounters were mostly similar. The second and third empyreans, after the party already knew they could take one and what they could do, felt a little bit too easy.</p><p></p><p>4) There needs to be some way to prevent the party from regaining their spent HP between encounters. If they started at half HP or lower, we could skip the boring part of the fight, where the monster swings at them and they soak the hits and they don't care because they aren't close to death and they'll be fine afterward regardless. That's not really something you can change about the monster, though, so I guess I'll go with giving it some way to get advantage (or at least negate disadvantage) on its attacks; the least interesting thing a monster can do in a round is to fail to hit.</p><p></p><p>Edit: It might be worth mentioning that this was a no-feats game, which meant the barbarian <em>wasn't</em> vastly outpacing everyone else in terms of damage, and that the average Con score for the group was right around 20. If you're running a game with feats, then you should generally expect your party to deal more damage and have fewer HP, from what I understand.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6978103, member: 6775031"] Sure, I ran a game to level 20, and most of those monsters showed up at least once or twice. Very few of them showed up at level 20, though; most of the big encounters took place around level 16, and they killed their first balor around level 10. 1) Barbarian, monk, paladin, warlock, wizard. There was also a guest star party member, in the form of a fighter/champion who joined them for the level 16 dungeon. 2) Some highlights - a balor (at level 10); three empyreans (on different days, at level 14); a death knight, followed by an empyrean after one minute, followed by a second empyrean on the following round (at level 16); an archmage, followed immediately by a lich, followed immediately by an ancient black dragon, followed immediately by a kraken, followed immediately by another kraken (later in the same day as the death knight encounter, still at level 16); a solar, followed immediately by the tarrasque (at level 20). 3) The fights were mostly enjoyable, at least by the end when the players started to maybe worry that they might not make it. One balor against a party of five level tens was just the right difficulty, and the other encounters were mostly similar. The second and third empyreans, after the party already knew they could take one and what they could do, felt a little bit too easy. 4) There needs to be some way to prevent the party from regaining their spent HP between encounters. If they started at half HP or lower, we could skip the boring part of the fight, where the monster swings at them and they soak the hits and they don't care because they aren't close to death and they'll be fine afterward regardless. That's not really something you can change about the monster, though, so I guess I'll go with giving it some way to get advantage (or at least negate disadvantage) on its attacks; the least interesting thing a monster can do in a round is to fail to hit. Edit: It might be worth mentioning that this was a no-feats game, which meant the barbarian [I]wasn't[/I] vastly outpacing everyone else in terms of damage, and that the average Con score for the group was right around 20. If you're running a game with feats, then you should generally expect your party to deal more damage and have fewer HP, from what I understand. [/QUOTE]
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