Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Have you experienced very high-level (18+) play in 5e? Tell me about it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kbrakke" data-source="post: 6982201" data-attributes="member: 6781797"><p>Back to my original post, the Epic levels I give are of my own creation. They give a unique ability tailored very specifically to each characters story//playstyle. They are pretty fun.</p><p></p><p></p><p></p><p>Completely agree. I have not confirmed, but my experience has given me two rules of thumb for high level play in 5e.</p><p>1) Your players can hit 100% of the time and kill on 100% of hits as long as their AC caps out at about 21(Plate Fighter with Shield and Defense style) without any resources spent.</p><p>2) If you still want to use the monster manual as is and don't want to spend 4 hours running massive battles you should also keep their accuracy to about +11 without any resources spent. They can still do as much damage as they want. </p><p></p><p>Basically, if you want run high level 5e, hold your players AC and To-Hit to the basics of the book and you can keep using the Monster Manual without much effort. If you go crazy with magic items (Like me) you will have to make better versions of monsters to keep challenging your players.</p><p></p><p>I took this lesson in my princes game, where I downgraded anything higher than +1 to a +1 (Except the elemental weapons themselves) and have given them armor and items that give them new options rather than just make them better at their normal job. It has worked wonderfully, in that I have the ability to make them fear if they get too uppity (It goes in waves of thinking they are hot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> when they take down one prophet to getting spooked when they enter a new area.)</p><p></p><p></p><p></p><p>As for overall play experience high level has been a rocky ride for me as a DM. As it has gone on I have gotten better at figuring out how hard to make things, but it wasn't always that way. I erred on the side of too easy for a while, but once I realized how rare it was for them to need to spend hit dice I ramped everything up. </p><p></p><p>My biggest problems were giving out magic items like candy and increasing the attunement limit. I say problem and by that what I really mean is making more work for myself, the players love it, they get to use all their cool items and have super high numbers. For me what that means is I have several players with resistances and immunities. </p><p></p><p>My high level life lesions:</p><p>1) Do not let player AC get too high </p><p>2) Avoid immunities from items if you can, resistances are also annoying but not a huge problem.</p><p>3) Don't let them increase their accuracy too much, especially not on multiple fronts (+x items, stats over 20)</p><p>4) Don't be afraid to try to make things very hard to see what happens, they can almost certainly escape if they need to.</p><p>5) Goals other than kill everything make fights dynamic, if the only goal is kill everything it's not going to be too hard for the party to do that.</p><p>6) Attrition is still important, though for me personally I shorten the 6-8 to 3-4 and just make things very hard each time, don't be afraid, you probably won't kill them.</p><p></p><p></p><p></p><p>That is not true. The only feat right now that you can take multiple times is elemental adept. If your dm allows you to take it multiple times then you only have yourself to blame. But unlike previous editions there are not many ways of increasing your Maximum value for saving throws.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 6982201, member: 6781797"] Back to my original post, the Epic levels I give are of my own creation. They give a unique ability tailored very specifically to each characters story//playstyle. They are pretty fun. Completely agree. I have not confirmed, but my experience has given me two rules of thumb for high level play in 5e. 1) Your players can hit 100% of the time and kill on 100% of hits as long as their AC caps out at about 21(Plate Fighter with Shield and Defense style) without any resources spent. 2) If you still want to use the monster manual as is and don't want to spend 4 hours running massive battles you should also keep their accuracy to about +11 without any resources spent. They can still do as much damage as they want. Basically, if you want run high level 5e, hold your players AC and To-Hit to the basics of the book and you can keep using the Monster Manual without much effort. If you go crazy with magic items (Like me) you will have to make better versions of monsters to keep challenging your players. I took this lesson in my princes game, where I downgraded anything higher than +1 to a +1 (Except the elemental weapons themselves) and have given them armor and items that give them new options rather than just make them better at their normal job. It has worked wonderfully, in that I have the ability to make them fear if they get too uppity (It goes in waves of thinking they are hot :):):):) when they take down one prophet to getting spooked when they enter a new area.) As for overall play experience high level has been a rocky ride for me as a DM. As it has gone on I have gotten better at figuring out how hard to make things, but it wasn't always that way. I erred on the side of too easy for a while, but once I realized how rare it was for them to need to spend hit dice I ramped everything up. My biggest problems were giving out magic items like candy and increasing the attunement limit. I say problem and by that what I really mean is making more work for myself, the players love it, they get to use all their cool items and have super high numbers. For me what that means is I have several players with resistances and immunities. My high level life lesions: 1) Do not let player AC get too high 2) Avoid immunities from items if you can, resistances are also annoying but not a huge problem. 3) Don't let them increase their accuracy too much, especially not on multiple fronts (+x items, stats over 20) 4) Don't be afraid to try to make things very hard to see what happens, they can almost certainly escape if they need to. 5) Goals other than kill everything make fights dynamic, if the only goal is kill everything it's not going to be too hard for the party to do that. 6) Attrition is still important, though for me personally I shorten the 6-8 to 3-4 and just make things very hard each time, don't be afraid, you probably won't kill them. That is not true. The only feat right now that you can take multiple times is elemental adept. If your dm allows you to take it multiple times then you only have yourself to blame. But unlike previous editions there are not many ways of increasing your Maximum value for saving throws. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Have you experienced very high-level (18+) play in 5e? Tell me about it!
Top