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Have you experienced very high-level (18+) play in 5e? Tell me about it!
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<blockquote data-quote="Flamestrike" data-source="post: 6985266" data-attributes="member: 6788736"><p>Make them legendary. </p><p></p><p>Its dead easy. Here is a legendary Balor. It gets 3 legendary actions (longsword attack, whip attack, teleport [uses two actions]) and 3 legendary resistances.</p><p></p><p>Id probably name the thing also. </p><p></p><p>If your PCs have magic items, then I'd also bump its AC up by 1-3 (depending on the items at hand). If they were really tooled up with magic items, I'd also tack on an extra 9 hit dice (and 120 hit points). Id probably increase its proficiency bonus by 1 as well for a nice even +15 to hit.</p><p></p><p>I think its a bit naive to assume that monsters play the same for groups with different skill levels. You have a pretty big tool box with 5E to mess around with your monsters, and it takes all of a minute or so to do. In 3E I would have had to spend half an hour advancing the thing, selecting feats, spending skill ranks, and recalculating a ton of bonuses.</p><p></p><p>I do it all the time. I also like tacking on special abilities to critters to keep the players guessing. This is really important for experienced Players as they likely know the abilities of most monsters. Throwing them a curveball from time to time is part of the fun.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6985266, member: 6788736"] Make them legendary. Its dead easy. Here is a legendary Balor. It gets 3 legendary actions (longsword attack, whip attack, teleport [uses two actions]) and 3 legendary resistances. Id probably name the thing also. If your PCs have magic items, then I'd also bump its AC up by 1-3 (depending on the items at hand). If they were really tooled up with magic items, I'd also tack on an extra 9 hit dice (and 120 hit points). Id probably increase its proficiency bonus by 1 as well for a nice even +15 to hit. I think its a bit naive to assume that monsters play the same for groups with different skill levels. You have a pretty big tool box with 5E to mess around with your monsters, and it takes all of a minute or so to do. In 3E I would have had to spend half an hour advancing the thing, selecting feats, spending skill ranks, and recalculating a ton of bonuses. I do it all the time. I also like tacking on special abilities to critters to keep the players guessing. This is really important for experienced Players as they likely know the abilities of most monsters. Throwing them a curveball from time to time is part of the fun. [/QUOTE]
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