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Have you experienced very high-level (18+) play in 5e? Tell me about it!
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<blockquote data-quote="Flamestrike" data-source="post: 6985350" data-attributes="member: 6788736"><p>Solo encounter adventuring days are not really supported as a baseline in 5E. Im not saying you cant use them, but its really just an exersize in rocket tag (moreso at this level). You really need to test out the PCs against an adventuring day, not just the one encounter. The game is balanced around the expectation of a 6-8 encounter adventuring day, and not a single deadly+ encounter.</p><p></p><p>That said, with magic items like that, I'd consider bumping the adventuring day XP up by 50 percent to around 300,000 (as an approximate figure). Id also increase difficulty thresholds by 50 percent as well, so a Hard encounter sits at [63,750 XP - 95,249 XP] and a Deadly encounter starts at 95,250+</p><p></p><p>That makes a single CR 26 critter a 'Hard' encounter, and CR 27+ become deadly. It feels about right.</p><p></p><p>From there (if it was me) Id look at statting up 6-8 encounters [medium-hard]. I'd probably go with 1 x deadly, 3 x hards and 2 x mediums.</p><p></p><p>For an Orcus/ Demon/ Undead adventure:</p><p></p><p></p><ul> <li data-xf-list-type="ul">2 x Balors (brothers) that gate in to attack the PCs. Both have 3 legendary actions [sword, whip or teleport] and 3 legendary saves and AC 20. +2 CR each (Hard)</li> <li data-xf-list-type="ul">1 x Lich, 1 x Death knight and 6 x flameskulls and 6 x banshees (encounter difficulty not multiplied for the banshees and flameskulls due to low CR). The death knight wears infernal plate armor +3 and a shield +1, and the Lich wears robes of the evil archmage. (Hard)</li> <li data-xf-list-type="ul">1 Archmage, 1 Champion, 6 gladiators, 1 Priest (Kuao Toa refluffed with bless) (XP not multiplied for the gladiators due to low CR) (Medium)</li> <li data-xf-list-type="ul">1 Ancient White/ shadow dragon dracolich (Medium) and 10 x shadows (CR not multiplied for shadows due to low CR)</li> <li data-xf-list-type="ul">1 Fallen Solar, 2 Glabrezus, 6 Mezzoloths (Hard)</li> <li data-xf-list-type="ul">Orcus and a crap ton of low CR undead plus 4 x fiend Warlocks with counterspell (Deadly)</li> </ul><p></p><p>From there you just need to push the PCs forwards to maintain the pressure. Stop Orcus by midnight (in 4 hours time) or he completes a ritual and 'the whole prime material plane gets transported to the Abyss and everyone becomes an undead under his controll' type of thing.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6985350, member: 6788736"] Solo encounter adventuring days are not really supported as a baseline in 5E. Im not saying you cant use them, but its really just an exersize in rocket tag (moreso at this level). You really need to test out the PCs against an adventuring day, not just the one encounter. The game is balanced around the expectation of a 6-8 encounter adventuring day, and not a single deadly+ encounter. That said, with magic items like that, I'd consider bumping the adventuring day XP up by 50 percent to around 300,000 (as an approximate figure). Id also increase difficulty thresholds by 50 percent as well, so a Hard encounter sits at [63,750 XP - 95,249 XP] and a Deadly encounter starts at 95,250+ That makes a single CR 26 critter a 'Hard' encounter, and CR 27+ become deadly. It feels about right. From there (if it was me) Id look at statting up 6-8 encounters [medium-hard]. I'd probably go with 1 x deadly, 3 x hards and 2 x mediums. For an Orcus/ Demon/ Undead adventure: [LIST] [*]2 x Balors (brothers) that gate in to attack the PCs. Both have 3 legendary actions [sword, whip or teleport] and 3 legendary saves and AC 20. +2 CR each (Hard) [*]1 x Lich, 1 x Death knight and 6 x flameskulls and 6 x banshees (encounter difficulty not multiplied for the banshees and flameskulls due to low CR). The death knight wears infernal plate armor +3 and a shield +1, and the Lich wears robes of the evil archmage. (Hard) [*]1 Archmage, 1 Champion, 6 gladiators, 1 Priest (Kuao Toa refluffed with bless) (XP not multiplied for the gladiators due to low CR) (Medium) [*]1 Ancient White/ shadow dragon dracolich (Medium) and 10 x shadows (CR not multiplied for shadows due to low CR) [*]1 Fallen Solar, 2 Glabrezus, 6 Mezzoloths (Hard) [*]Orcus and a crap ton of low CR undead plus 4 x fiend Warlocks with counterspell (Deadly) [/LIST] From there you just need to push the PCs forwards to maintain the pressure. Stop Orcus by midnight (in 4 hours time) or he completes a ritual and 'the whole prime material plane gets transported to the Abyss and everyone becomes an undead under his controll' type of thing. [/QUOTE]
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