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Have you experienced very high-level (18+) play in 5e? Tell me about it!
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<blockquote data-quote="Flamestrike" data-source="post: 6985380" data-attributes="member: 6788736"><p>Thats exactly how the monsters are designed. To be featured in one (of many) encounters in a single adventuring day.</p><p></p><p>The whole game is based around the assumption that in a standard adventuring day [the time between long resting] you have to deal with multiple encounters.</p><p></p><p>For example look at a party of 5 x 1st level PCs. According to the DMG they have an adventuring day XP budget of 1500 xp. A single Ogre is a 'hard' encounter for this group, and eats up 450 of those 1,500 xp.</p><p></p><p>This doesnt just apply to monsters. It also applies to classes. Some classes are short rest dependent for resources (fighter, warlock, monk) and some are long rest dependent (barbarian, paladin, full casters). A single encounter adventuring day leaves your warlock with a few spells to cast; your wizard has his full complement to nova with. Your fighter gets the one action surge; your paladin can nova smite on every single attack that hits. And so forth.</p><p></p><p>The classes dont balance around single encounter adventuring days, and neither do the monsters and encounters.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6985380, member: 6788736"] Thats exactly how the monsters are designed. To be featured in one (of many) encounters in a single adventuring day. The whole game is based around the assumption that in a standard adventuring day [the time between long resting] you have to deal with multiple encounters. For example look at a party of 5 x 1st level PCs. According to the DMG they have an adventuring day XP budget of 1500 xp. A single Ogre is a 'hard' encounter for this group, and eats up 450 of those 1,500 xp. This doesnt just apply to monsters. It also applies to classes. Some classes are short rest dependent for resources (fighter, warlock, monk) and some are long rest dependent (barbarian, paladin, full casters). A single encounter adventuring day leaves your warlock with a few spells to cast; your wizard has his full complement to nova with. Your fighter gets the one action surge; your paladin can nova smite on every single attack that hits. And so forth. The classes dont balance around single encounter adventuring days, and neither do the monsters and encounters. [/QUOTE]
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Have you experienced very high-level (18+) play in 5e? Tell me about it!
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