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Have you experienced very high-level (18+) play in 5e? Tell me about it!
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<blockquote data-quote="Flamestrike" data-source="post: 6985412" data-attributes="member: 6788736"><p>No, it wasnt. It was given that CR in expectation of the fact it would be one of many encounters in that adventuring day.</p><p></p><p>Monster CR is given within the context of the 6-8 encounter adventuring day. </p><p></p><p>Removing a monster from that context, alters the challenge. Your players can now engage in nova strikes against it, likley killing it inside a round or two.</p><p></p><p></p><p></p><p>Wizards didnt underestimate high level monsters; they just expected them to be fought as one piece of a longer adventuring day. The challenge in 5E is not winning/ surviving [individual encounters]; <strong>the challenge is winning/ surviving [the adventuring day].</strong></p><p></p><p>The disparity in power you're noting here is because you havent figured this out yet. You're running 1-2 encounter adventuring days. Accordingly your PCs can nova (dropping smites/ action surges/ 9th level spells) at will. High level PCs with a lot of magic items nova striking can dish out hundreds of damage each round. They'll cream single encounter adventuring days unless you make them Deadly++++ (in which case the game becomes a glorified game of rocket tag, and you devalue the crap out of fighters, monks and warlocks).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6985412, member: 6788736"] No, it wasnt. It was given that CR in expectation of the fact it would be one of many encounters in that adventuring day. Monster CR is given within the context of the 6-8 encounter adventuring day. Removing a monster from that context, alters the challenge. Your players can now engage in nova strikes against it, likley killing it inside a round or two. Wizards didnt underestimate high level monsters; they just expected them to be fought as one piece of a longer adventuring day. The challenge in 5E is not winning/ surviving [individual encounters]; [B]the challenge is winning/ surviving [the adventuring day].[/B] The disparity in power you're noting here is because you havent figured this out yet. You're running 1-2 encounter adventuring days. Accordingly your PCs can nova (dropping smites/ action surges/ 9th level spells) at will. High level PCs with a lot of magic items nova striking can dish out hundreds of damage each round. They'll cream single encounter adventuring days unless you make them Deadly++++ (in which case the game becomes a glorified game of rocket tag, and you devalue the crap out of fighters, monks and warlocks). [/QUOTE]
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Have you experienced very high-level (18+) play in 5e? Tell me about it!
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