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*TTRPGs General
Have you had a problem with "character dumping"
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<blockquote data-quote="Richards" data-source="post: 4690331" data-attributes="member: 508"><p>Nope. I, as the DM, automatically "inherit" any dumped PCs.</p><p></p><p>Case in point: in our current campaign, each of the four players has two PCs that they interchange as they see fit. (All 8 PCs are part of the local chapter of the Adventurers Guild.) My son had wanted to try out an odd concept: a human sorcerer running the role of a front-line fighter. He took proficiency with the greatsword as one of his feats, buffs up his AC with <em>mage armor</em> and <em>shield</em>, lessens the hit point gap with <em>false life</em>, and even chose a toad as a familiar just for the extra 3 hp. After 7 levels, he's decided the experiment was a failure: for all his work, he ends up with a guy who's almost as good as a fighter, only without the fighter's bonus feats. So he decided to drop the PC from his roster.</p><p></p><p>It just so happened that this occurred at the exact same time that the other PCs had captured a notorious thief, tied her up, and used a Guild ring to teleport her back to their headquarters (as they were several days away from their HQ and in the midst of another adventure, and didn't want to have a bound prisoner slowing them down). The abandoned sorcerer PC was the only one in the area when the bound thief teleported in (along with a note pinned to her stating who she was and where to turn her in for the bounty on her head). Instead, the sorcerer (now an NPC under DM control) allowed the thief to talk him into freeing her, as she would be worth much more to him alive and free than the reward money he'd get for turning her in. He's now abandoned his Adventurers Guild ties, become her apprentice, added a couple of levels of rogue, and is one of the players' greatest (as in favorite) foes - nothing like a personal sense of betrayal to make for a memorable foe. (Plus, he knows all of their tricks, so he's doubly dangerous.)</p><p></p><p>My son, meanwhile, is replacing the sorcerer-as-fighter PC with a summoner (complete with a Small fire elemental familiar) that he's always wanted to try. Everybody wins.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 4690331, member: 508"] Nope. I, as the DM, automatically "inherit" any dumped PCs. Case in point: in our current campaign, each of the four players has two PCs that they interchange as they see fit. (All 8 PCs are part of the local chapter of the Adventurers Guild.) My son had wanted to try out an odd concept: a human sorcerer running the role of a front-line fighter. He took proficiency with the greatsword as one of his feats, buffs up his AC with [I]mage armor[/I] and [I]shield[/I], lessens the hit point gap with [I]false life[/I], and even chose a toad as a familiar just for the extra 3 hp. After 7 levels, he's decided the experiment was a failure: for all his work, he ends up with a guy who's almost as good as a fighter, only without the fighter's bonus feats. So he decided to drop the PC from his roster. It just so happened that this occurred at the exact same time that the other PCs had captured a notorious thief, tied her up, and used a Guild ring to teleport her back to their headquarters (as they were several days away from their HQ and in the midst of another adventure, and didn't want to have a bound prisoner slowing them down). The abandoned sorcerer PC was the only one in the area when the bound thief teleported in (along with a note pinned to her stating who she was and where to turn her in for the bounty on her head). Instead, the sorcerer (now an NPC under DM control) allowed the thief to talk him into freeing her, as she would be worth much more to him alive and free than the reward money he'd get for turning her in. He's now abandoned his Adventurers Guild ties, become her apprentice, added a couple of levels of rogue, and is one of the players' greatest (as in favorite) foes - nothing like a personal sense of betrayal to make for a memorable foe. (Plus, he knows all of their tricks, so he's doubly dangerous.) My son, meanwhile, is replacing the sorcerer-as-fighter PC with a summoner (complete with a Small fire elemental familiar) that he's always wanted to try. Everybody wins. Johnathan [/QUOTE]
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Have you had a problem with "character dumping"
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