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Have you had a problem with "character dumping"
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<blockquote data-quote="humble minion" data-source="post: 4690583" data-attributes="member: 5948"><p>Generally i'm of the same opinion, though it's not as easy as it sounds. Of my group, there's one whose rather lacking tactical ability, combined with his truly horrendous die-rolling, mean his PCs die a lot. His subsequent characters tend not to get much in the was of plots centred around them (though I do my best with the first one!) One of my other players has a measure of character-ADD, and he'll tend to get bored, and then have his PC do something silly and borderline-suicidal just for a laugh, and then when the inevitably PC dies as a direct result of this, cheerfully make up a new one. </p><p></p><p>It's kind of a double-edged sword. As a GM, you can go to huge efforts to spin plot around people's replacement characters in order to keep the players involved in the game, but with these two players I know from long experience that their PCs are purely temporary anyway. One of them can't keep his PCs alive, and the other can't be bothered to. So I don't overdo the PC-specific plotlines for these guys anymore since I've got other players to take care of and it's all too much hard work after a while, and it's a pain setting up all these plot hooks which are just left dangling when the PC dies and is replaced out yet again.</p><p></p><p>Mind you, I'm completely aware that I'm probably contributing to the problem because the less they have to do with their characters, the less attached they are to their characters, and therefore the less they'll try to keep their characters alive, etc etc. But as a GM I've got a limited amount of preparation time, and I've got more productive things to do with it than working out sideplots to tie in with the five-line backstory of a character I know full well isn't going to last very long anyway.</p></blockquote><p></p>
[QUOTE="humble minion, post: 4690583, member: 5948"] Generally i'm of the same opinion, though it's not as easy as it sounds. Of my group, there's one whose rather lacking tactical ability, combined with his truly horrendous die-rolling, mean his PCs die a lot. His subsequent characters tend not to get much in the was of plots centred around them (though I do my best with the first one!) One of my other players has a measure of character-ADD, and he'll tend to get bored, and then have his PC do something silly and borderline-suicidal just for a laugh, and then when the inevitably PC dies as a direct result of this, cheerfully make up a new one. It's kind of a double-edged sword. As a GM, you can go to huge efforts to spin plot around people's replacement characters in order to keep the players involved in the game, but with these two players I know from long experience that their PCs are purely temporary anyway. One of them can't keep his PCs alive, and the other can't be bothered to. So I don't overdo the PC-specific plotlines for these guys anymore since I've got other players to take care of and it's all too much hard work after a while, and it's a pain setting up all these plot hooks which are just left dangling when the PC dies and is replaced out yet again. Mind you, I'm completely aware that I'm probably contributing to the problem because the less they have to do with their characters, the less attached they are to their characters, and therefore the less they'll try to keep their characters alive, etc etc. But as a GM I've got a limited amount of preparation time, and I've got more productive things to do with it than working out sideplots to tie in with the five-line backstory of a character I know full well isn't going to last very long anyway. [/QUOTE]
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Have you had a problem with "character dumping"
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