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General Tabletop Discussion
*TTRPGs General
Have you made a custom setting with the character builder?
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<blockquote data-quote="Asmor" data-source="post: 4768193" data-attributes="member: 1154"><p>Well, my campaign wrapped up tonight, and I'm already planning the next. I decided I want a campaign where magic is extremely scarce and there are no magic items, so I'm just going to have everyone equip +x magic armor/weapon/implement/amulets to keep the math straight.</p><p></p><p>I also decided that I'm going to be severely limiting the races, to further emphasize the feel I want for the campaign. Only dragonborn, half-orcs, minotaurs, goliaths, and humans. It's intentionally skewed towards strong and savage races, so that humans really become the exception rather than the rule.</p><p></p><p>Then it occurred to me that the character builder had a feature I'd never used before: you can remove choices. About 10 minutes later, and only the races I chose are available and the only magic items available are the vanilla magic ones.</p><p></p><p>It's not strictly necessary, but it's really nice. In particular, if you had more complicated restrictions on your campaign, it would be handy to send out the rules to your players, then have them send you their characters. You load them up and it tells you right away if it's legal according to your house rules.</p><p></p><p>Now I just really wish they'd add some more robust functionality to the character builder for adding new options, rather than just restricting them. There's very rudimentary stuff there, but you really need to mickey mouse it. For example, a player in the finished campaign was playing a custom race of my design; I could allow him to choose that race, and I could even manually adjust his stats and skill bonuses (though in the latter case that wasn't obvious how to do and in both cases flags the character as house ruled), but there was no way to give him the racial power.</p><p></p><p>Anyone else use the custom campaign settings?</p></blockquote><p></p>
[QUOTE="Asmor, post: 4768193, member: 1154"] Well, my campaign wrapped up tonight, and I'm already planning the next. I decided I want a campaign where magic is extremely scarce and there are no magic items, so I'm just going to have everyone equip +x magic armor/weapon/implement/amulets to keep the math straight. I also decided that I'm going to be severely limiting the races, to further emphasize the feel I want for the campaign. Only dragonborn, half-orcs, minotaurs, goliaths, and humans. It's intentionally skewed towards strong and savage races, so that humans really become the exception rather than the rule. Then it occurred to me that the character builder had a feature I'd never used before: you can remove choices. About 10 minutes later, and only the races I chose are available and the only magic items available are the vanilla magic ones. It's not strictly necessary, but it's really nice. In particular, if you had more complicated restrictions on your campaign, it would be handy to send out the rules to your players, then have them send you their characters. You load them up and it tells you right away if it's legal according to your house rules. Now I just really wish they'd add some more robust functionality to the character builder for adding new options, rather than just restricting them. There's very rudimentary stuff there, but you really need to mickey mouse it. For example, a player in the finished campaign was playing a custom race of my design; I could allow him to choose that race, and I could even manually adjust his stats and skill bonuses (though in the latter case that wasn't obvious how to do and in both cases flags the character as house ruled), but there was no way to give him the racial power. Anyone else use the custom campaign settings? [/QUOTE]
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Have you made a custom setting with the character builder?
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