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Have you made a custom setting with the character builder?
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<blockquote data-quote="MidrealmDM" data-source="post: 5241203" data-attributes="member: 81646"><p><strong>Adding Custom Content</strong></p><p></p><p></p><p>You should be able to go into the manage screen and save your campaign settings, then give the saved file to each of your players and have them load it into their character buildiers.</p><p>You would have to reload the settings each time you started the builder. But it should work. </p><p> </p><p></p><p> </p><p>I'm playing with both a custome Race and Custom Class</p><p>You can give a racial power (sort of); on the Power Choices tab, at the bottom of the screen at the Power Choice Checklist, click the 'Houserule' icon it should add an extra power called 'Power Users Choice' Select that and then at the top of the screen, in the title bar for Power Choices, right-click the houserule Icon and select create custom element.</p><p> </p><p>Enter the info you want for your racial power and click Add Custom.</p><p>The power will show up as a generic utility power, but it should work.</p><p> </p><p>Alternatively you can go into Campaign settings, under custom rules, enter your racial power (you still have to save it as a power) and save it as part of your campaign.</p><p> </p><p>Then, after adding 'Power Users Choice' you should be able to find the section labled 'Custom Powers' (scroll all the way down to the bottom of the list, and then back up just a bit, it appears near the bottom of the list right after the 'Cleric Encounter Powers') and the power should be there.</p><p> </p><p>The first method is quicker and easier for a one-time thing, but the second method makes it avaialable for future use as well.</p><p> </p><p><span style="color: plum">Please Note: I've had the builder crash several times when attempting to save a chartacter with alot of custom content, I don't know if this is my PC or something with the builder itself. I've been able to reload and run the program without problem afterward, but if you are adding custom content to a character, save often so you don't end up having to redo the whole thing over again.</span> </p><p> </p><p>Also since the game won't display the class or racial features in the proper panel on the character sheet, i've entered all the relevant data under 'session and campaign notes', and then rearanged the panels on the character sheet.</p><p> </p><p></p><p> </p><p>To change skill bonuses you have to view the <u>character sheet</u> and change the skill total on the sheet. Also the last time I checked it doesn't save the changes, except for Perception and Insight (that may have been fixed in the July update). If this is still true, you will have to remmeber to re-do this each time you print your character.</p><p> </p><p>You can use the same method to change Ability scores, hit points, AC, and other defenses (some of these are saved with the character some aren't). </p><p> </p><p></p><p> </p><p>Forget publishers, it would be nice if the product let the end users do this.</p><p>I've e-mailed WotC about every other month asking that they improve the customizable elements to make Custom Races, Classes, and Deities act in the same manner as the official ones </p><p><em><span style="color: wheat">This includes but is not limited to: displaying attack and damage based on weapon or impliment on appropriate power cards, having power cards for custom classes seperated by class and level (including having custom power cards show range, action type, etc.), class features displayed in the proper area on the character sheet and having a power card when appropriate, custom class automatically granting proficiency in certain armors and weapons, automatic calculation of hit points for custom classes, custom race's inherit bonuses to abilities and defenses automatically added (including special visions and resistances), divine feats based on domain appearing on list if custom deity has that domain, being able to define prerequisites for custom feats, and having the option of showing 'custom content' without showing all 'illegal elements'.</span></em></p><p></p><p>So far no changes or progress toward any changes have been made (at least that I can tell), perhaps if more users expressed an interest in customizable content it might become a higher priority.</p></blockquote><p></p>
[QUOTE="MidrealmDM, post: 5241203, member: 81646"] [b]Adding Custom Content[/b] You should be able to go into the manage screen and save your campaign settings, then give the saved file to each of your players and have them load it into their character buildiers. You would have to reload the settings each time you started the builder. But it should work. I'm playing with both a custome Race and Custom Class You can give a racial power (sort of); on the Power Choices tab, at the bottom of the screen at the Power Choice Checklist, click the 'Houserule' icon it should add an extra power called 'Power Users Choice' Select that and then at the top of the screen, in the title bar for Power Choices, right-click the houserule Icon and select create custom element. Enter the info you want for your racial power and click Add Custom. The power will show up as a generic utility power, but it should work. Alternatively you can go into Campaign settings, under custom rules, enter your racial power (you still have to save it as a power) and save it as part of your campaign. Then, after adding 'Power Users Choice' you should be able to find the section labled 'Custom Powers' (scroll all the way down to the bottom of the list, and then back up just a bit, it appears near the bottom of the list right after the 'Cleric Encounter Powers') and the power should be there. The first method is quicker and easier for a one-time thing, but the second method makes it avaialable for future use as well. [COLOR=plum]Please Note: I've had the builder crash several times when attempting to save a chartacter with alot of custom content, I don't know if this is my PC or something with the builder itself. I've been able to reload and run the program without problem afterward, but if you are adding custom content to a character, save often so you don't end up having to redo the whole thing over again.[/COLOR] Also since the game won't display the class or racial features in the proper panel on the character sheet, i've entered all the relevant data under 'session and campaign notes', and then rearanged the panels on the character sheet. To change skill bonuses you have to view the [U]character sheet[/U] and change the skill total on the sheet. Also the last time I checked it doesn't save the changes, except for Perception and Insight (that may have been fixed in the July update). If this is still true, you will have to remmeber to re-do this each time you print your character. You can use the same method to change Ability scores, hit points, AC, and other defenses (some of these are saved with the character some aren't). Forget publishers, it would be nice if the product let the end users do this. I've e-mailed WotC about every other month asking that they improve the customizable elements to make Custom Races, Classes, and Deities act in the same manner as the official ones [I][COLOR=wheat]This includes but is not limited to: displaying attack and damage based on weapon or impliment on appropriate power cards, having power cards for custom classes seperated by class and level (including having custom power cards show range, action type, etc.), class features displayed in the proper area on the character sheet and having a power card when appropriate, custom class automatically granting proficiency in certain armors and weapons, automatic calculation of hit points for custom classes, custom race's inherit bonuses to abilities and defenses automatically added (including special visions and resistances), divine feats based on domain appearing on list if custom deity has that domain, being able to define prerequisites for custom feats, and having the option of showing 'custom content' without showing all 'illegal elements'.[/COLOR][/I] So far no changes or progress toward any changes have been made (at least that I can tell), perhaps if more users expressed an interest in customizable content it might become a higher priority. [/QUOTE]
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