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Have you made your own planar theory?
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<blockquote data-quote="Starglim" data-source="post: 1901980" data-attributes="member: 17011"><p>The physical world is formed by Water above, Fire below, and Earth and Air coalesced between, where the more energetic elements burn each other out. Watery things, like mist, clouds and sea-waves, tend to rise. Fiery and burnt things tend to descend.</p><p></p><p>This Material world is a construct, one of several formed in bubbles of potential by the Glassblower, an ancient inhabitant of the Greater World that surrounds the world. The Greater World develops outwards and upwards to successive heavenly planes (Paradise, Heaven, Elysium, and the Primal Light), inwards and downwards to successive hellish planes (Infernum, the Abyss, Gehenna, Tarterus, the Void). Strangely enough, the Heavens are smaller than the Greater World, despite being outside it, and the Hells are vast though they lie at the centre: Primal Light could be held between two hands, but the prisons of Tarterus are isolated in immensities of space.</p><p></p><p>The Gods are a family descended from the union of an Infernal ruler (a lesser successor of the Glassblowers) with the Great Goddess, the ancient power of the Material Plane. Thus the current Arch-Devils are the Gods' half-siblings and priestly magic is part-diabolic.</p><p></p><p>The dalliance of a Goddess with the Swift One, a spirit from the Primal Light, created the Muses combining natural life, infernal will and higher reason, and allowed arcane magic, bardic magic and psionic arts to exist. Druidism is an amalgam of natural magic and Muse-worship. Dispel Magic works a little differently in this world.</p><p></p><p>(In short, an incredible mishmash that tries to cram together many different sources)</p></blockquote><p></p>
[QUOTE="Starglim, post: 1901980, member: 17011"] The physical world is formed by Water above, Fire below, and Earth and Air coalesced between, where the more energetic elements burn each other out. Watery things, like mist, clouds and sea-waves, tend to rise. Fiery and burnt things tend to descend. This Material world is a construct, one of several formed in bubbles of potential by the Glassblower, an ancient inhabitant of the Greater World that surrounds the world. The Greater World develops outwards and upwards to successive heavenly planes (Paradise, Heaven, Elysium, and the Primal Light), inwards and downwards to successive hellish planes (Infernum, the Abyss, Gehenna, Tarterus, the Void). Strangely enough, the Heavens are smaller than the Greater World, despite being outside it, and the Hells are vast though they lie at the centre: Primal Light could be held between two hands, but the prisons of Tarterus are isolated in immensities of space. The Gods are a family descended from the union of an Infernal ruler (a lesser successor of the Glassblowers) with the Great Goddess, the ancient power of the Material Plane. Thus the current Arch-Devils are the Gods' half-siblings and priestly magic is part-diabolic. The dalliance of a Goddess with the Swift One, a spirit from the Primal Light, created the Muses combining natural life, infernal will and higher reason, and allowed arcane magic, bardic magic and psionic arts to exist. Druidism is an amalgam of natural magic and Muse-worship. Dispel Magic works a little differently in this world. (In short, an incredible mishmash that tries to cram together many different sources) [/QUOTE]
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