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Have you moved on yet? Has Wizard's handled this properly?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6046909" data-attributes="member: 82106"><p>Bah, people who talk about DIY and experiments and such don't get to talk about "oh gosh tweaking a few things would break the XP system", lol.</p><p></p><p>As for dungeon crawls and the organization of play. How you organize play at your table has FAR more to with what you want than how the game is written. It could certainly be presented in a more old-school fashion, and I agree that things can be streamlined for faster play. However, none of that is even faintly outside the realm of what can be accomplished within the box of basically 4e design. Depending on how much you want to bend it will determine the best approaches and how far you can go in some directions, but I fail to be convinced that a new (and IMHO far less capable) new set of core rules is required.</p><p></p><p>Even at the extreme, if I were rewriting 4e as much as I wanted, it would STILL be FAR more like 4e than like DDN. In any case I did a billion zillion dungeon crawls 36 levels deep. I have NO USE for another set of rules which are focused on dungeon crawling. If that's all D&D can ever do, then the game is already walking dead, just shoot it in the head, reprint 1e, and let the whole R&D team go, you're done.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6046909, member: 82106"] Bah, people who talk about DIY and experiments and such don't get to talk about "oh gosh tweaking a few things would break the XP system", lol. As for dungeon crawls and the organization of play. How you organize play at your table has FAR more to with what you want than how the game is written. It could certainly be presented in a more old-school fashion, and I agree that things can be streamlined for faster play. However, none of that is even faintly outside the realm of what can be accomplished within the box of basically 4e design. Depending on how much you want to bend it will determine the best approaches and how far you can go in some directions, but I fail to be convinced that a new (and IMHO far less capable) new set of core rules is required. Even at the extreme, if I were rewriting 4e as much as I wanted, it would STILL be FAR more like 4e than like DDN. In any case I did a billion zillion dungeon crawls 36 levels deep. I have NO USE for another set of rules which are focused on dungeon crawling. If that's all D&D can ever do, then the game is already walking dead, just shoot it in the head, reprint 1e, and let the whole R&D team go, you're done. [/QUOTE]
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