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Have you moved on yet? Has Wizard's handled this properly?
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<blockquote data-quote="Nellisir" data-source="post: 6046949" data-attributes="member: 70"><p>I also didn't, and don't, like WotC's rejection of the OGL for 4e. Didn't do anything to motivate me to 4e, however. I like sharing what I create, and I liked doing so legally, not in a winky "WotC won't mind if I only do it on their boards" or "I'm just an amateur on my blog" sort of way. But that's a different kettle of fish, and not about the mechanics.</p><p></p><p>I hear what you're saying, but it just didn't work for me. No harm, no foul. The setup was too different and required too much of my time to build up familiarity. The thirty level setup, and the emphasis on material for all levels of play, was a major turnoff. I wanted fewer levels, not more. The similarity between powers, particularly in the beginning, was also not a bonus. And I'm not convinced that creating new classes is just a matter of refluffing, even in 4e. It certainly didn't look that easy when it came out.</p><p></p><p>Breaking something wasn't ever really a concern. It's more about a flow, about something feeling organic and natural to the character. If something mechanical tests out to be broken, I fix it. That's easy.</p><p></p><p>Anyways, it's cool that it works for you. I think I might enjoy playing a game, but I haven't had that sort of time for 4 years, and I like DMing more than playing, so...it just didn't scratch my itch. Next is looking better.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 6046949, member: 70"] I also didn't, and don't, like WotC's rejection of the OGL for 4e. Didn't do anything to motivate me to 4e, however. I like sharing what I create, and I liked doing so legally, not in a winky "WotC won't mind if I only do it on their boards" or "I'm just an amateur on my blog" sort of way. But that's a different kettle of fish, and not about the mechanics. I hear what you're saying, but it just didn't work for me. No harm, no foul. The setup was too different and required too much of my time to build up familiarity. The thirty level setup, and the emphasis on material for all levels of play, was a major turnoff. I wanted fewer levels, not more. The similarity between powers, particularly in the beginning, was also not a bonus. And I'm not convinced that creating new classes is just a matter of refluffing, even in 4e. It certainly didn't look that easy when it came out. Breaking something wasn't ever really a concern. It's more about a flow, about something feeling organic and natural to the character. If something mechanical tests out to be broken, I fix it. That's easy. Anyways, it's cool that it works for you. I think I might enjoy playing a game, but I haven't had that sort of time for 4 years, and I like DMing more than playing, so...it just didn't scratch my itch. Next is looking better. [/QUOTE]
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