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Have you moved on yet? Has Wizard's handled this properly?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6047346" data-attributes="member: 82106"><p>Absolutely. I think we can distinguish two different scenarios here (plus Essentials, which is just a splat book with a different style). First would be a true 'half-edition', which I think with 4e wouldn't fly, even though it would probably be a nice thing for a lot of 4e players to have. Such a half-edition would simply clean up the material. It might make a few fairly cosmetic mechanical fixes and apply further refinements, but it would be at heart 4e with more polish. I think it would probably not particularly sell (and is certainly not possible now that DDN is out there). </p><p></p><p>A 5e built around the concepts and core design of 4e? I think that is absolutely viable and would be an awesome option. It could be quite different in some details. For instance I'd do a number of things that DDN IS doing, like cut back to a 20 level scheme and cut out some elements of the combat system in order to allow for a simpler more streamlined type of combat if you want it. I'd also be much more careful about matching a lot of the 4e fluff to AD&D fluff (for instance names of powers could correspond more closely to older spells and just in general presentation can be a LOT more like the older games without sacrificing the 4e rules architecture).</p><p></p><p>I'd do some other things. I'd certainly consolidate a lot of powers in source-wide lists for instance, and broaden the definition of 'boons'. The whole way feats work could be somewhat reexamined. OTOH I'm perfectly happy with backgrounds and skills as 4e used them, though the various add-ons to skills could be better organized. I mean we could go on, there's a VAST amount of deep tweaking that you could do. Such a game would NOT be 4e, but it would be the logical descendent of 4e and built around the same concept of quality rules design around how they play and a fast easy experience for the DM. Numbers would change, details would change, the structure would not change much. </p><p></p><p>THAT is the game that DDN is killing, and that is a very great shame. I think that game would make some people grumble more, but in the long run it would serve D&D better than "return to Mom's Basement" edition. I mean DDN may be a wonderful variant of AD&D, but I think the current market is going to chew that up and spit it out in 2 years flat.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6047346, member: 82106"] Absolutely. I think we can distinguish two different scenarios here (plus Essentials, which is just a splat book with a different style). First would be a true 'half-edition', which I think with 4e wouldn't fly, even though it would probably be a nice thing for a lot of 4e players to have. Such a half-edition would simply clean up the material. It might make a few fairly cosmetic mechanical fixes and apply further refinements, but it would be at heart 4e with more polish. I think it would probably not particularly sell (and is certainly not possible now that DDN is out there). A 5e built around the concepts and core design of 4e? I think that is absolutely viable and would be an awesome option. It could be quite different in some details. For instance I'd do a number of things that DDN IS doing, like cut back to a 20 level scheme and cut out some elements of the combat system in order to allow for a simpler more streamlined type of combat if you want it. I'd also be much more careful about matching a lot of the 4e fluff to AD&D fluff (for instance names of powers could correspond more closely to older spells and just in general presentation can be a LOT more like the older games without sacrificing the 4e rules architecture). I'd do some other things. I'd certainly consolidate a lot of powers in source-wide lists for instance, and broaden the definition of 'boons'. The whole way feats work could be somewhat reexamined. OTOH I'm perfectly happy with backgrounds and skills as 4e used them, though the various add-ons to skills could be better organized. I mean we could go on, there's a VAST amount of deep tweaking that you could do. Such a game would NOT be 4e, but it would be the logical descendent of 4e and built around the same concept of quality rules design around how they play and a fast easy experience for the DM. Numbers would change, details would change, the structure would not change much. THAT is the game that DDN is killing, and that is a very great shame. I think that game would make some people grumble more, but in the long run it would serve D&D better than "return to Mom's Basement" edition. I mean DDN may be a wonderful variant of AD&D, but I think the current market is going to chew that up and spit it out in 2 years flat. [/QUOTE]
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