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<blockquote data-quote="AbdulAlhazred" data-source="post: 6047611" data-attributes="member: 82106"><p>IMHO you underestimate how much a game can feel differently for even very trivial reasons. I think you may also underestimate the degree to which I would tweak things if it were up to me. For instance I wouldn't "get rid of epic tier" I would just compress the game to 20 levels, which gets rid of a lot of dead levels and reduces the need for excess material to fill them in. I think a certain fairly modest but comprehensive set of tweaks to powers and combat mechanics will yield a game that produce the same tactical depth as 4e but in a more satisfying way. A fundamentally different way of explaining how you use the tools the game gives you and presenting organization of adventures etc in a somewhat different way can produce very significantly different feel and approaches to the game without really deep changes to the structure of the overall rules. </p><p></p><p>You can have a game that is as much like 4e as OD&D is like RC. RC is a vastly improved game over OD&D, yet they're really not very different in any mechanical sense.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6047611, member: 82106"] IMHO you underestimate how much a game can feel differently for even very trivial reasons. I think you may also underestimate the degree to which I would tweak things if it were up to me. For instance I wouldn't "get rid of epic tier" I would just compress the game to 20 levels, which gets rid of a lot of dead levels and reduces the need for excess material to fill them in. I think a certain fairly modest but comprehensive set of tweaks to powers and combat mechanics will yield a game that produce the same tactical depth as 4e but in a more satisfying way. A fundamentally different way of explaining how you use the tools the game gives you and presenting organization of adventures etc in a somewhat different way can produce very significantly different feel and approaches to the game without really deep changes to the structure of the overall rules. You can have a game that is as much like 4e as OD&D is like RC. RC is a vastly improved game over OD&D, yet they're really not very different in any mechanical sense. [/QUOTE]
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