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Have you moved on yet? Has Wizard's handled this properly?
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<blockquote data-quote="Tony Vargas" data-source="post: 6047625" data-attributes="member: 996"><p>I ran Temple of the Frog in 4e. I used 4e pre-gen PCs (9th level seemed about right to take on the Temple in a single, long session), and 4e stats for the monsters, but I changed /nothing else/. Many of the monsters were under-powered for facing 9th level PCs so I statted them as minions or consolidated them into swarms. I ran on a bare table-top, no grid, with lead minis, random bits for monster counters (green M&Ms for killer frogs, for instance), a tapemeasure, and laid down pencils to show where walls were, just like I did when I was a kid running my games on a shoe-string.</p><p></p><p>Total house rules: 1) For a 'blast' or 'burst' I'd just take the tapemeasure out to the requisite number of inchest and sweep it through 90- or 360- degrees to see what was in it.</p><p></p><p>It was so old-school it hurt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6047625, member: 996"] I ran Temple of the Frog in 4e. I used 4e pre-gen PCs (9th level seemed about right to take on the Temple in a single, long session), and 4e stats for the monsters, but I changed /nothing else/. Many of the monsters were under-powered for facing 9th level PCs so I statted them as minions or consolidated them into swarms. I ran on a bare table-top, no grid, with lead minis, random bits for monster counters (green M&Ms for killer frogs, for instance), a tapemeasure, and laid down pencils to show where walls were, just like I did when I was a kid running my games on a shoe-string. Total house rules: 1) For a 'blast' or 'burst' I'd just take the tapemeasure out to the requisite number of inchest and sweep it through 90- or 360- degrees to see what was in it. It was so old-school it hurt. ;) [/QUOTE]
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