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Have you moved on yet? Has Wizard's handled this properly?
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<blockquote data-quote="DEFCON 1" data-source="post: 6047869" data-attributes="member: 7006"><p>Here's another thing to remember in all of this...</p><p></p><p>There are TWO differing camps within the players of all the previous editions at this moment in time. Overall... you have players who have chosen to still play their edition of choice-- BECMI, AD&D 2E, 3E, PF, 4E etc. With as many or as few tweaks as possible.</p><p></p><p>However, within those player-bases... they can be divided up into two groups...</p><p></p><p>1) Those who are playing their game happily as is, regardless of how old the game itself is, and with no need for anyone to do anything for them now or in the future.</p><p></p><p>2) Those who are playing their edition of choice, but who bemoan the fact that it's no longer "supported". And that can mean that WotC no longer prints new books for it, or that previous edition material is out of print and WotC has not released it in PDF format, or any other of other complaints.</p><p></p><p>Players exist in both groups. Goodness knows there are plenty of people in group 2... because we've spent years here on EN World listening to all the complaints about the pullback of PDFs off of RPGNow, how WotC is "leaving money on the table", how they'd "happily give WotC their money if they gave something worth spending it on" etc. etc. They want stuff to use, but thus far WotC hasn't given it to them.</p><p></p><p>So when it comes to D&DNext... realistically, is WotC trying to cater to ALL previous players of D&D? No. Not at all. Every player in group 1 is not a target for D&DN. They aren't "lost causes" necessarily... but those players have given no indication that they need or care about any new material for Dungeons & Dragons. They have "moved on" from the current gaming scene and are quite content to make do with what they have and what they build themselves.</p><p></p><p>However... it's that Group 2 that is really the "old school" target of D&DN and Wizards of the Coast. The people who would like to still be included in the plans of the company... just so long as those plans run somewhat in parallel with their own gaming tastes. THAT is what I believe D&DN is hoping to achieve... a game that can run parallel to <em>most if not all</em> the previous editions (in either mechanics, style, and/or aesthetic) such that those players in Group 2 might find <em>something</em> to their liking to spend their money on. Even if it's as simple as an adventure or two that they can easily adapt to their own game, or a set of game mechanics that help "fix" a problem they have with their own. Because any product that is usable amongst the widest swathe of players is most likely to generate a good chunk of cash for WotC's bank.</p><p></p><p>At the end of the day... I don't think it matters one lick to WotC if you buy the D&DN books merely with the intent to adapt some things within them to your own game in whatever previous edition you currently play. Because they are banking on the fact that if D&DN is good, and useful, and interesting, and you've bought it... that at some point, once your other campaigns have come to a close... you might actually give D&DN a try. And hopefully then buy even more of the product.</p><p></p><p>They're banking on the idea that if you're one of the folks in Group 2 that wishes WotC would give you something to use... you obviously are not completely satisfied with your game. And thus are more likely to be open to at least checking out whatever new thing WotC offers up.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6047869, member: 7006"] Here's another thing to remember in all of this... There are TWO differing camps within the players of all the previous editions at this moment in time. Overall... you have players who have chosen to still play their edition of choice-- BECMI, AD&D 2E, 3E, PF, 4E etc. With as many or as few tweaks as possible. However, within those player-bases... they can be divided up into two groups... 1) Those who are playing their game happily as is, regardless of how old the game itself is, and with no need for anyone to do anything for them now or in the future. 2) Those who are playing their edition of choice, but who bemoan the fact that it's no longer "supported". And that can mean that WotC no longer prints new books for it, or that previous edition material is out of print and WotC has not released it in PDF format, or any other of other complaints. Players exist in both groups. Goodness knows there are plenty of people in group 2... because we've spent years here on EN World listening to all the complaints about the pullback of PDFs off of RPGNow, how WotC is "leaving money on the table", how they'd "happily give WotC their money if they gave something worth spending it on" etc. etc. They want stuff to use, but thus far WotC hasn't given it to them. So when it comes to D&DNext... realistically, is WotC trying to cater to ALL previous players of D&D? No. Not at all. Every player in group 1 is not a target for D&DN. They aren't "lost causes" necessarily... but those players have given no indication that they need or care about any new material for Dungeons & Dragons. They have "moved on" from the current gaming scene and are quite content to make do with what they have and what they build themselves. However... it's that Group 2 that is really the "old school" target of D&DN and Wizards of the Coast. The people who would like to still be included in the plans of the company... just so long as those plans run somewhat in parallel with their own gaming tastes. THAT is what I believe D&DN is hoping to achieve... a game that can run parallel to [I]most if not all[/I] the previous editions (in either mechanics, style, and/or aesthetic) such that those players in Group 2 might find [I]something[/I] to their liking to spend their money on. Even if it's as simple as an adventure or two that they can easily adapt to their own game, or a set of game mechanics that help "fix" a problem they have with their own. Because any product that is usable amongst the widest swathe of players is most likely to generate a good chunk of cash for WotC's bank. At the end of the day... I don't think it matters one lick to WotC if you buy the D&DN books merely with the intent to adapt some things within them to your own game in whatever previous edition you currently play. Because they are banking on the fact that if D&DN is good, and useful, and interesting, and you've bought it... that at some point, once your other campaigns have come to a close... you might actually give D&DN a try. And hopefully then buy even more of the product. They're banking on the idea that if you're one of the folks in Group 2 that wishes WotC would give you something to use... you obviously are not completely satisfied with your game. And thus are more likely to be open to at least checking out whatever new thing WotC offers up. [/QUOTE]
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