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Have you played 4e through 5 or more levels yet?
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<blockquote data-quote="Gort" data-source="post: 4364938" data-attributes="member: 11239"><p>My group and I blitzed through KotS and ended up fifth level - the reason for this was because I used all of the setup quests and hooks to give different party members different reasons for going to the Keep. There were also only four players, and I didn't scale the encounters down (except for Irontooth's lair).</p><p></p><p>As far as progression goes, 4e feels like it starts at the 3e equivalent of level 3 or so and progresses from there a little more slowly than in 3e. So going from level 1 to 2 in 4e isn't THAT big a leap - +1 on everything and 5 more hitpoints is not a huge deal. I certainly felt the characters getting more powerful as they gained levels, though. The fighter gained the ability to regenerate while bloodied (excellent in longer fights) and attack everyone next to him, the wizard could immobilise two guys with <em>Icy Rays</em> and move a huge damaging cloud around with <em>Stinking Cloud</em> which could wipe an encounter clean of minions in moments. The cleric and warlord both got more healing powers and holy blasts and the like.</p><p></p><p>I'm glad that they changed the progression in this way, though - at level 1 in 3e you had to treat the characters with kid gloves in case they died. With 4e they're a bit more resilient at lower levels, able to take on challenges that feel a bit more heroic (a whole tribe of 25 kobolds, for instance) even though at the end of the day the stuff you fight at level 1 isn't all THAT threatening (beetles, decaying skeletons, short humanoids). It's certainly a lot better than your four "heroes" facing a single level 1 orc fighter.</p><p></p><p>By level 5 I was really looking forward to chucking bigger, nastier foes at my characters to see what they could handle with their new powers - shame I moved house and need to start a new campaign at level 1, really!</p><p></p><p>Oh yes, one other thing - I really like that at every level up the players get to make a choice over how their character progresses - choose a power or a feat or what stats will increase. "Dead levels" sucked.</p></blockquote><p></p>
[QUOTE="Gort, post: 4364938, member: 11239"] My group and I blitzed through KotS and ended up fifth level - the reason for this was because I used all of the setup quests and hooks to give different party members different reasons for going to the Keep. There were also only four players, and I didn't scale the encounters down (except for Irontooth's lair). As far as progression goes, 4e feels like it starts at the 3e equivalent of level 3 or so and progresses from there a little more slowly than in 3e. So going from level 1 to 2 in 4e isn't THAT big a leap - +1 on everything and 5 more hitpoints is not a huge deal. I certainly felt the characters getting more powerful as they gained levels, though. The fighter gained the ability to regenerate while bloodied (excellent in longer fights) and attack everyone next to him, the wizard could immobilise two guys with [i]Icy Rays[/i] and move a huge damaging cloud around with [i]Stinking Cloud[/i] which could wipe an encounter clean of minions in moments. The cleric and warlord both got more healing powers and holy blasts and the like. I'm glad that they changed the progression in this way, though - at level 1 in 3e you had to treat the characters with kid gloves in case they died. With 4e they're a bit more resilient at lower levels, able to take on challenges that feel a bit more heroic (a whole tribe of 25 kobolds, for instance) even though at the end of the day the stuff you fight at level 1 isn't all THAT threatening (beetles, decaying skeletons, short humanoids). It's certainly a lot better than your four "heroes" facing a single level 1 orc fighter. By level 5 I was really looking forward to chucking bigger, nastier foes at my characters to see what they could handle with their new powers - shame I moved house and need to start a new campaign at level 1, really! Oh yes, one other thing - I really like that at every level up the players get to make a choice over how their character progresses - choose a power or a feat or what stats will increase. "Dead levels" sucked. [/QUOTE]
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Have you played 4e through 5 or more levels yet?
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