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<blockquote data-quote="halberd10" data-source="post: 6342612" data-attributes="member: 6776165"><p>I ran the first part of the starter set adventure for 4 players. 3 were complete tabletop newbies, and everyone had a blast. I am really impressed with how fast and easy it is to run, and it seemed like the players had no trouble picking up the rules as we went along. I also ran it completely theater of the mind. I started dming with 4th, so TotM is kinda new to me, but I am really enjoying how it seems to encourage creativity by the players. I don't think there was a single fight that they didn't try some crazy plan instead of just lining up and fighting until one side was dead. Now, that may be due to the players themselves, but I think not having the map and minis makes you think about the combat in a different way.</p></blockquote><p></p>
[QUOTE="halberd10, post: 6342612, member: 6776165"] I ran the first part of the starter set adventure for 4 players. 3 were complete tabletop newbies, and everyone had a blast. I am really impressed with how fast and easy it is to run, and it seemed like the players had no trouble picking up the rules as we went along. I also ran it completely theater of the mind. I started dming with 4th, so TotM is kinda new to me, but I am really enjoying how it seems to encourage creativity by the players. I don't think there was a single fight that they didn't try some crazy plan instead of just lining up and fighting until one side was dead. Now, that may be due to the players themselves, but I think not having the map and minis makes you think about the combat in a different way. [/QUOTE]
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