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Have you played BRP Call of Cthulhu?
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<blockquote data-quote="Thanee" data-source="post: 1552087" data-attributes="member: 478"><p>I meant it more like "despite the MDT rule", which is meant to induce that sort of realistic deadliness.</p><p></p><p>Hit points still allow characters to get going after a considerable amount of punishment on a regular basis.</p><p></p><p></p><p></p><p>It certainly is. Just not enough for my tastes.</p><p></p><p></p><p></p><p>It's not realistic to me, that's all. You don't start out with almost no knowledge and after a couple months can rival any professor in your field of expertise. This takes years upon years and this learning curve is more realistically modelled in BRP (start out pretty high, increase at a low rate) compared to D20 (start out very low, increase at a high rate).</p><p></p><p></p><p></p><p>Heh. The mental image I am speaking of just is more realistic than what the D20 system offers.</p><p></p><p>D20 almost automatically leads to some sort of "comic book" approach, which is hardly appropriate here.</p><p></p><p></p><p></p><p>"feels like D&D" doesn't mean it's equal to D&D. Just that some elements are so similar still, while others surely aren't, that a certain D&D-feel will always be present, and that's the part about heroic versus realism. This works great for D&D or Star Wars or any other heroic game, but not so much for Call of Cthulhu (IMHO of course).</p><p></p><p>As I said, once you take away those elements, it isn't D20 anymore.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1552087, member: 478"] I meant it more like "despite the MDT rule", which is meant to induce that sort of realistic deadliness. Hit points still allow characters to get going after a considerable amount of punishment on a regular basis. It certainly is. Just not enough for my tastes. It's not realistic to me, that's all. You don't start out with almost no knowledge and after a couple months can rival any professor in your field of expertise. This takes years upon years and this learning curve is more realistically modelled in BRP (start out pretty high, increase at a low rate) compared to D20 (start out very low, increase at a high rate). Heh. The mental image I am speaking of just is more realistic than what the D20 system offers. D20 almost automatically leads to some sort of "comic book" approach, which is hardly appropriate here. "feels like D&D" doesn't mean it's equal to D&D. Just that some elements are so similar still, while others surely aren't, that a certain D&D-feel will always be present, and that's the part about heroic versus realism. This works great for D&D or Star Wars or any other heroic game, but not so much for Call of Cthulhu (IMHO of course). As I said, once you take away those elements, it isn't D20 anymore. Bye Thanee [/QUOTE]
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Have you played BRP Call of Cthulhu?
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