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Have You played In An Official D&D Adventurer's League Event?
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<blockquote data-quote="smerwin29" data-source="post: 7705625" data-attributes="member: 15050"><p>Thanks for helping clear up the misconceptions, [MENTION=52905]darjr[/MENTION]. There are just so many out there. Most are just a lack of information, with people going on totally incorrect hearsay or taking an experience from 10 years ago and assuming nothing has changed. Some of it is willful ignorance, knowing better but needing to make an irrelevant point.</p><p></p><p>AL is more than just an Organized Play campaign: it is a tool that can be used in different ways to create some fun gaming experiences and opportunities--and that tool can be used in different ways. You don't need to play in public. You don't need to play with strangers (although I am so glad that I have, as many of my closest gaming friends began as strangers met through public play). You don't have to run adventures exactly as written. You can even buy the adventures and run them as part of your homebrew campaign, without following any AL-specific rules.</p><p></p><p>AL (and other OP campaigns) aren't for everyone. I've got great gaming friends who wouldn't touch AL or other OP stuff with the proverbial 10-foot pole, because it doesn't meet their needs, and that's OK. There are, by necessity, limits to what AL can be. If your gaming needs are met other ways, rock on!</p><p></p><p>All I can add is that OP over the years, and AL most recently, has absolutely been a blessing for me. From becoming a better DM by running games for a variety of players, to (hopefully) improving my adventure-writing and game-design skills by contributing to campaigns, to getting to work with many of the great D&D minds of our generation: I wouldn't trade those parts of my gaming life and career for anything.</p></blockquote><p></p>
[QUOTE="smerwin29, post: 7705625, member: 15050"] Thanks for helping clear up the misconceptions, [MENTION=52905]darjr[/MENTION]. There are just so many out there. Most are just a lack of information, with people going on totally incorrect hearsay or taking an experience from 10 years ago and assuming nothing has changed. Some of it is willful ignorance, knowing better but needing to make an irrelevant point. AL is more than just an Organized Play campaign: it is a tool that can be used in different ways to create some fun gaming experiences and opportunities--and that tool can be used in different ways. You don't need to play in public. You don't need to play with strangers (although I am so glad that I have, as many of my closest gaming friends began as strangers met through public play). You don't have to run adventures exactly as written. You can even buy the adventures and run them as part of your homebrew campaign, without following any AL-specific rules. AL (and other OP campaigns) aren't for everyone. I've got great gaming friends who wouldn't touch AL or other OP stuff with the proverbial 10-foot pole, because it doesn't meet their needs, and that's OK. There are, by necessity, limits to what AL can be. If your gaming needs are met other ways, rock on! All I can add is that OP over the years, and AL most recently, has absolutely been a blessing for me. From becoming a better DM by running games for a variety of players, to (hopefully) improving my adventure-writing and game-design skills by contributing to campaigns, to getting to work with many of the great D&D minds of our generation: I wouldn't trade those parts of my gaming life and career for anything. [/QUOTE]
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