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Have you played or run Paizo's Adventure Paths?
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<blockquote data-quote="DwarvenDog" data-source="post: 3768801" data-attributes="member: 40792"><p>I'm running Age of Worms right now, and I'm planning on taking it all the way through. Currently the PC's are 2/3 of the way through Three Faces of Evil, and we've been playing for a little over a year. (30 or so 3-4 hour sessions). Here are my thoughts:</p><p></p><p>- Age of Worms revitalized my DM'ing. I also run a high-level game once a month and it had been getting very tedious. Deciding to run this campaign from the beginning flooded me with new ideas, new thoughts on how to do things better, and generally got me more involved in BOTH games. </p><p></p><p>- The setting indeed starts out with great atmosphere. All my players love to hate the town, and have immersed themselves into the setting in a way that suprised me. I find adapting it to my homebrew to be absurdly easy, and I can plug-and-play just about any sidequests or ideas into the setting and have them work.</p><p></p><p>- Three Faces of Evil is a ridiculously difficult adventure. At least for my group, and we've got 7 PC's. IMO, you can see a lot of Mike Mearls' 4E design philosophy in this adventure. Encounters that spread across multiple areas of the dungeon. Terrain that is integral to running the encounter properly. Division of NPC roles... battlefield controller, striker, "mook..." It's very interesting to see the ideas that would be shaping 4E in earlier products.</p><p></p><p>- The 9:05 AM bedtime seems to always be in full effect. It's irritating but manageable. I've been running sprawling, resource-draining encounters all along in 3E, so this is not new. But I'm noticing it more in these lower levels of play.</p></blockquote><p></p>
[QUOTE="DwarvenDog, post: 3768801, member: 40792"] I'm running Age of Worms right now, and I'm planning on taking it all the way through. Currently the PC's are 2/3 of the way through Three Faces of Evil, and we've been playing for a little over a year. (30 or so 3-4 hour sessions). Here are my thoughts: - Age of Worms revitalized my DM'ing. I also run a high-level game once a month and it had been getting very tedious. Deciding to run this campaign from the beginning flooded me with new ideas, new thoughts on how to do things better, and generally got me more involved in BOTH games. - The setting indeed starts out with great atmosphere. All my players love to hate the town, and have immersed themselves into the setting in a way that suprised me. I find adapting it to my homebrew to be absurdly easy, and I can plug-and-play just about any sidequests or ideas into the setting and have them work. - Three Faces of Evil is a ridiculously difficult adventure. At least for my group, and we've got 7 PC's. IMO, you can see a lot of Mike Mearls' 4E design philosophy in this adventure. Encounters that spread across multiple areas of the dungeon. Terrain that is integral to running the encounter properly. Division of NPC roles... battlefield controller, striker, "mook..." It's very interesting to see the ideas that would be shaping 4E in earlier products. - The 9:05 AM bedtime seems to always be in full effect. It's irritating but manageable. I've been running sprawling, resource-draining encounters all along in 3E, so this is not new. But I'm noticing it more in these lower levels of play. [/QUOTE]
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Have you played or run Paizo's Adventure Paths?
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