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Have you played or run Paizo's Adventure Paths?
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<blockquote data-quote="Rystil Arden" data-source="post: 3768812" data-attributes="member: 29014"><p>Interestingly, I have played exactly the same 3 adventures you ran in SCAP, Merric, and our group liked them a lot. </p><p></p><p>For Flood Season, we cleared that last dungeon without resting (actually we cleared every dungeon section in the AP without resting, so for instance the Malachite Hold we took on after resting from Jzadirune, but we didn't rest while doing either of them, and the same for all the others), and we did it <em>just barely</em> in some places. If we had time to rest (or infinite healing, or auto-refresh per-encounter abilities), it would have been substantially less fun to play. Before you ask, our party was not particularly optimised, and we only have 5 characters--</p><p></p><p>A Human Ranger who we force to be our tank because he has full BAB (we often Enlarge him and force him to two-hand his longsword when he'd rather be TWFing too).</p><p></p><p>A Halfling Mountebank (basically worse than having a Rogue, but it's a fun character even if it isn't as effective)</p><p></p><p>A Human Cleric (none of the cheese in Complete Divine either--he may be a Cleric, but he has 10 Strength and takes feats like Negotiator, so he is not combat capable. When he put a copper in the mouth in Jzadirune, we nicknamed him 'Clumsy the Cleric' for the rest of the adventure. He spends more time hitting on all the red-haired NPCs than fighting)</p><p></p><p>A Gnome Illusionist (Colour Spray was a godsend, but being barred from having all the useful Evocation and Enchantment spells hurts sometimes, and he has managed to give himself -1 caster level to Transmutation and Conjuration as well somehow, so he gets those spells at even levels only. Basically, if Illusions don't solve the problem, he throws more Illusions at them</p><p></p><p>And me, a Hallfing Archivist (I buff things. Many many times. And every once in a while when the GM actively combines four encounters worth of spiders and a Wizard into one room, I pull out some crazy Overrun on my Riding Dog and heal with a wand)</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3768812, member: 29014"] Interestingly, I have played exactly the same 3 adventures you ran in SCAP, Merric, and our group liked them a lot. For Flood Season, we cleared that last dungeon without resting (actually we cleared every dungeon section in the AP without resting, so for instance the Malachite Hold we took on after resting from Jzadirune, but we didn't rest while doing either of them, and the same for all the others), and we did it [I]just barely[/I] in some places. If we had time to rest (or infinite healing, or auto-refresh per-encounter abilities), it would have been substantially less fun to play. Before you ask, our party was not particularly optimised, and we only have 5 characters-- A Human Ranger who we force to be our tank because he has full BAB (we often Enlarge him and force him to two-hand his longsword when he'd rather be TWFing too). A Halfling Mountebank (basically worse than having a Rogue, but it's a fun character even if it isn't as effective) A Human Cleric (none of the cheese in Complete Divine either--he may be a Cleric, but he has 10 Strength and takes feats like Negotiator, so he is not combat capable. When he put a copper in the mouth in Jzadirune, we nicknamed him 'Clumsy the Cleric' for the rest of the adventure. He spends more time hitting on all the red-haired NPCs than fighting) A Gnome Illusionist (Colour Spray was a godsend, but being barred from having all the useful Evocation and Enchantment spells hurts sometimes, and he has managed to give himself -1 caster level to Transmutation and Conjuration as well somehow, so he gets those spells at even levels only. Basically, if Illusions don't solve the problem, he throws more Illusions at them And me, a Hallfing Archivist (I buff things. Many many times. And every once in a while when the GM actively combines four encounters worth of spiders and a Wizard into one room, I pull out some crazy Overrun on my Riding Dog and heal with a wand) [/QUOTE]
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