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*Pathfinder & Starfinder
Have you played or run Paizo's Adventure Paths?
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<blockquote data-quote="Atavar" data-source="post: 3769150" data-attributes="member: 7136"><p>I am currently running the SCAP hardcover for my players, set in Eberron, with Cauldron set in the jungles of Q'barra. I think we've been playing for about a year in real time (about every other week with 5-hour sessions), and they are about to wrap up Test of the Smoking Eye.</p><p></p><p>The adventure recommends six players, and we only had five, so I decided to start the characters at 2nd level for the first adventure. By the time they finished the first adventure, though, they were already a bit tougher than required for the third adventure, so I totally skipped the second adventure (Drakthar's Way). They are around eleventh-level, now, and usually kicking monster butt.</p><p></p><p>My only caveat (and this is a general warning, not a SCAP-specific warning) is to be very careful about allowing non-core elements in the game for pre-published adventures built from core only (this advice is apt for the Gamemastery modules and adventure paths as well). We have a warforged warblade (or whatever that class is called from Book of Nine Swords) as well as a sorcerer lobbing rays of dizziness left and right. I ended up banning ray of dizziness, it became so bad, and the player of the warforged voluntarily gave up one of his powers because it was just too powerful.</p><p></p><p>Sure, a DM could put in a lot of extra work to make the monsters use this stuff, too, but for me the big advantage of using pre-published stuff is to reduce my prep time, not make it worse.</p><p></p><p>We're all having fun, though!</p><p></p><p>Later,</p><p></p><p>Atavar</p></blockquote><p></p>
[QUOTE="Atavar, post: 3769150, member: 7136"] I am currently running the SCAP hardcover for my players, set in Eberron, with Cauldron set in the jungles of Q'barra. I think we've been playing for about a year in real time (about every other week with 5-hour sessions), and they are about to wrap up Test of the Smoking Eye. The adventure recommends six players, and we only had five, so I decided to start the characters at 2nd level for the first adventure. By the time they finished the first adventure, though, they were already a bit tougher than required for the third adventure, so I totally skipped the second adventure (Drakthar's Way). They are around eleventh-level, now, and usually kicking monster butt. My only caveat (and this is a general warning, not a SCAP-specific warning) is to be very careful about allowing non-core elements in the game for pre-published adventures built from core only (this advice is apt for the Gamemastery modules and adventure paths as well). We have a warforged warblade (or whatever that class is called from Book of Nine Swords) as well as a sorcerer lobbing rays of dizziness left and right. I ended up banning ray of dizziness, it became so bad, and the player of the warforged voluntarily gave up one of his powers because it was just too powerful. Sure, a DM could put in a lot of extra work to make the monsters use this stuff, too, but for me the big advantage of using pre-published stuff is to reduce my prep time, not make it worse. We're all having fun, though! Later, Atavar [/QUOTE]
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Have you played or run Paizo's Adventure Paths?
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