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Have you played or run Paizo's Adventure Paths?
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<blockquote data-quote="Steel_Wind" data-source="post: 3773231" data-attributes="member: 20741"><p>I too am observing how the data shows that there is a consistent drop off of players who start an AP vs those who finish it.</p><p></p><p>I think there are a number of factors here that work against finishing a campaign. Boredom can set in. Difficulties in keeping the players together. TPKs. And yes, high level play in D&D has its fans - but it sure as hell has its enemies too.</p><p></p><p>For my own part, I embarked on running a 1st to 20th level 3.5 RAW campaign with boundless optimism. Like all things, where the rubber meets the road as you play along is the real test. </p><p></p><p>When you are into a campaign for two years and there is another year or more left to go...and your enthusiasm is waning...it seems like a very different proposition then when it started.</p><p></p><p>It's gratifying to read how many people played it through. But when the numbers seem to indicate that the last third of the campaign is being finished by a third of those who started it (regardless of AP) - something in the data is pointing to real problems.</p><p></p><p>Perhaps at Paizo, the best way to deal with that is to look at building in potential climaxes to the AP a little earlier. So that if players want to treat the thing as Season 1, Season 2 and Season 3 - they can play Season 1 and 2 and get the sense of some completion of the story at that point.</p><p></p><p>Which is not to say it's a full resolution. The final third should be there for people who want to play it and it should MEAN something to them. But making things happy for the high level players can be done while still meeting the needs and expectations in terms of satisfying story resolution for the low to mid level players.</p><p></p><p>All promises to the contrary, I expect that the delineations between low, mid level, high and epic level play will continue to persist in 4E. </p><p></p><p>(Yes - I was in Indy for the unveiling of 4E when Chris Perkins assured all of us there that the "sweet spot" would be there for 1st through 30th level in 4E. In case the recording of the presentation missed it, there was a LOT of snickering and "yeah rights" that came from the back of the room when Perkins promised that. I didn't believe him then - and I don't believe him now, either.)</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3773231, member: 20741"] I too am observing how the data shows that there is a consistent drop off of players who start an AP vs those who finish it. I think there are a number of factors here that work against finishing a campaign. Boredom can set in. Difficulties in keeping the players together. TPKs. And yes, high level play in D&D has its fans - but it sure as hell has its enemies too. For my own part, I embarked on running a 1st to 20th level 3.5 RAW campaign with boundless optimism. Like all things, where the rubber meets the road as you play along is the real test. When you are into a campaign for two years and there is another year or more left to go...and your enthusiasm is waning...it seems like a very different proposition then when it started. It's gratifying to read how many people played it through. But when the numbers seem to indicate that the last third of the campaign is being finished by a third of those who started it (regardless of AP) - something in the data is pointing to real problems. Perhaps at Paizo, the best way to deal with that is to look at building in potential climaxes to the AP a little earlier. So that if players want to treat the thing as Season 1, Season 2 and Season 3 - they can play Season 1 and 2 and get the sense of some completion of the story at that point. Which is not to say it's a full resolution. The final third should be there for people who want to play it and it should MEAN something to them. But making things happy for the high level players can be done while still meeting the needs and expectations in terms of satisfying story resolution for the low to mid level players. All promises to the contrary, I expect that the delineations between low, mid level, high and epic level play will continue to persist in 4E. (Yes - I was in Indy for the unveiling of 4E when Chris Perkins assured all of us there that the "sweet spot" would be there for 1st through 30th level in 4E. In case the recording of the presentation missed it, there was a LOT of snickering and "yeah rights" that came from the back of the room when Perkins promised that. I didn't believe him then - and I don't believe him now, either.) [/QUOTE]
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