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Have you played or run Paizo's Adventure Paths?
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<blockquote data-quote="Schmoe" data-source="post: 3773940" data-attributes="member: 913"><p>I started running Shackled City (from the hardcover) somewhere around April of this year, and with bi-weekly sessions we've just finished up the first adventure. I'm really enjoying the campaign so far. I've read all three of the APs, and I think that SC is the one with the most potential. The key word, though, is potential. If it's run simply by-the-book without some work by the DM to make the city come alive and to tie things together, it can sort of become a rambling mess of one dungeon after another. It would have been nice if more of the adventures actually involved the city, rather than just "how quickly can we get to the next dungeon." For example, I'm replacing the entire first half of Drakthar's Way with a city-based warehouse investigation. </p><p></p><p>While I'm having a great time running the campaign, I doubt that we'll be able to finish it, especially if our pace doesn't pick up a bit. At 10 sessions for the first adventure, even assuming that's one of the longer adventures, we're looking at 100+ sessions for the campaign, which is 200+ weeks, or roughly 4 years. If I had a stable group of long-time friends that I gamed with, it would be doable, but this is a pick-up group at the FLGS, so the magic 8-ball says "unlikely".</p></blockquote><p></p>
[QUOTE="Schmoe, post: 3773940, member: 913"] I started running Shackled City (from the hardcover) somewhere around April of this year, and with bi-weekly sessions we've just finished up the first adventure. I'm really enjoying the campaign so far. I've read all three of the APs, and I think that SC is the one with the most potential. The key word, though, is potential. If it's run simply by-the-book without some work by the DM to make the city come alive and to tie things together, it can sort of become a rambling mess of one dungeon after another. It would have been nice if more of the adventures actually involved the city, rather than just "how quickly can we get to the next dungeon." For example, I'm replacing the entire first half of Drakthar's Way with a city-based warehouse investigation. While I'm having a great time running the campaign, I doubt that we'll be able to finish it, especially if our pace doesn't pick up a bit. At 10 sessions for the first adventure, even assuming that's one of the longer adventures, we're looking at 100+ sessions for the campaign, which is 200+ weeks, or roughly 4 years. If I had a stable group of long-time friends that I gamed with, it would be doable, but this is a pick-up group at the FLGS, so the magic 8-ball says "unlikely". [/QUOTE]
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