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Have you played or run Paizo's Adventure Paths?
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<blockquote data-quote="Wik" data-source="post: 3776273" data-attributes="member: 40177"><p>We just ran the STAP. We're currently at the start of "The Lightless Depths", although things have slowed down now that we're all back in school (Guh! College!)</p><p></p><p>The first three adventures of STAP were AWESOME. "No Honor" was perfectly set-up for us - we never had a problem on Parrot Island, and the 5 foot dungeon was probably a good thing for our group. Both times, they went through the dungeon without resting.</p><p></p><p>"Bullywug Gambit" was tougher. Kraken cove killed one PC, although it was more the fact that he was being run by another player at the time. And the fight inside Sassering was AWESOME. WE changed it a bit, and had a fight with the BBEG that scaled through the streets of sasserine, before winding up as a duel on ancestor island that was pretty cool (especially because the whole fight was provoked by PC actions)</p><p></p><p>"Sea Wyvern's Wake" got a lot of mods by me, but it made for an adventure that we all enjoyed immsensely. I liked how it allowed the PCs to rest after each encounter - it meant that you could throw these huge, set-piece encounters against the PCs. Plus, Avner Meravanchi triggered a huge fiasco on one of the islands, that is our set piece in the game. (I need to find a way to get Avner back into the party - he really improves the game!)</p><p></p><p>"Here there be monsters" was pretty good, too. The dual BBEGs near the end were tough, but didn't kill us. We did lose a PC, though.</p><p></p><p>The next adventure, whose name escapes me, was sort of a letdown. It was just too easy to get the necessary points for defending Farshore. And a lot of the encounters seemed too mechanical - except for the Phanatons. They were done well enough to encourage a player to retire his Goliath Fighter and play a Phanaton Warmage.</p><p></p><p>Who died in a catch-up adventure I ran just before "Lightless Depths". Killed in one round. Poisonous Arrows. Funny stuff.</p></blockquote><p></p>
[QUOTE="Wik, post: 3776273, member: 40177"] We just ran the STAP. We're currently at the start of "The Lightless Depths", although things have slowed down now that we're all back in school (Guh! College!) The first three adventures of STAP were AWESOME. "No Honor" was perfectly set-up for us - we never had a problem on Parrot Island, and the 5 foot dungeon was probably a good thing for our group. Both times, they went through the dungeon without resting. "Bullywug Gambit" was tougher. Kraken cove killed one PC, although it was more the fact that he was being run by another player at the time. And the fight inside Sassering was AWESOME. WE changed it a bit, and had a fight with the BBEG that scaled through the streets of sasserine, before winding up as a duel on ancestor island that was pretty cool (especially because the whole fight was provoked by PC actions) "Sea Wyvern's Wake" got a lot of mods by me, but it made for an adventure that we all enjoyed immsensely. I liked how it allowed the PCs to rest after each encounter - it meant that you could throw these huge, set-piece encounters against the PCs. Plus, Avner Meravanchi triggered a huge fiasco on one of the islands, that is our set piece in the game. (I need to find a way to get Avner back into the party - he really improves the game!) "Here there be monsters" was pretty good, too. The dual BBEGs near the end were tough, but didn't kill us. We did lose a PC, though. The next adventure, whose name escapes me, was sort of a letdown. It was just too easy to get the necessary points for defending Farshore. And a lot of the encounters seemed too mechanical - except for the Phanatons. They were done well enough to encourage a player to retire his Goliath Fighter and play a Phanaton Warmage. Who died in a catch-up adventure I ran just before "Lightless Depths". Killed in one round. Poisonous Arrows. Funny stuff. [/QUOTE]
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