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<blockquote data-quote="The_Gunslinger658" data-source="post: 3777096" data-attributes="member: 22387"><p>Howdy-</p><p></p><p>I played about half way through the Shackled City AP before real life got in the way. From what I can recall, I thought as a player of course, that most of the adventures were fun. I played two charcters in that one, A C/N wizard who fireball'ed a bunch of villagers while trying to kill an umber hulk. That character ended up dying later in the game.</p><p></p><p>I then played a L/G Elf Fighter/ Champion of some Elf god who's name I can not spell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> He ended being my last character for the group I was with and real life interfared.</p><p></p><p>Right now, I just started the AoW campaign with a new group of players, and actually I can use one or two more players, so if anybody is on the northside of chicago and interested in a friday night AoW campaign game, send me an e-mail at: stalingrad838 at yahoo dot com</p><p></p><p>As for are game, I have four players, the Campaign is set in the Forgotten Realms with the Village of Laughing Hollow subing for Diamond Lake and Waterdeep as the "Free City". Before I launched into the Age of Worms proper, the first adventure had to get the players together and giving them a reason for being at the village of Laughing Hollow. </p><p></p><p>The characters were sent by their respective guilds or clans to help Father C. Bronson a claric of Helm(in place of Heronious) to help deal with orc and goblin raiders. They were met by the Capt Lee Marvin, a Paladin of Helm at the Able Coaching in and then given intructions to go to the Engalls Farmstead where reports of goblin had been sighted nearby.</p><p></p><p>The players march to the engall's farmstead and their they meet up with Pa engall's a moonshine runner and his family. The characters manage to kill one of the scouting goblins and find a map to the goblin encampment, so they follow the map to find a dozen drunken gobo's dancing around and what not, the gobo's had found Pa Engall's hiddin moonshine buried near their encampment. After a perhaps one sided clash, the characters dispatch the gobo raiding party, there were only 12 or so gobo's and the players had help from an NPC or two, they come across the entrance to the Wispering cairn.</p><p></p><p>They got as far as the 2nd or third alcove where they encounter the wolf pack and find the indigo lantern. This is where I stopped the game and hope to pick it up again on the 28th of september.</p><p></p><p>As for the AoW module, the only thing that was kind of irritating was that; if your character was not from the Village, there was no guidence from the module for the DM to come up with why non native players should be there. So I guess thats why they pay us the big bucks to come up with stuff on are own huh?</p><p></p><p></p><p>Scott</p></blockquote><p></p>
[QUOTE="The_Gunslinger658, post: 3777096, member: 22387"] Howdy- I played about half way through the Shackled City AP before real life got in the way. From what I can recall, I thought as a player of course, that most of the adventures were fun. I played two charcters in that one, A C/N wizard who fireball'ed a bunch of villagers while trying to kill an umber hulk. That character ended up dying later in the game. I then played a L/G Elf Fighter/ Champion of some Elf god who's name I can not spell :p He ended being my last character for the group I was with and real life interfared. Right now, I just started the AoW campaign with a new group of players, and actually I can use one or two more players, so if anybody is on the northside of chicago and interested in a friday night AoW campaign game, send me an e-mail at: stalingrad838 at yahoo dot com As for are game, I have four players, the Campaign is set in the Forgotten Realms with the Village of Laughing Hollow subing for Diamond Lake and Waterdeep as the "Free City". Before I launched into the Age of Worms proper, the first adventure had to get the players together and giving them a reason for being at the village of Laughing Hollow. The characters were sent by their respective guilds or clans to help Father C. Bronson a claric of Helm(in place of Heronious) to help deal with orc and goblin raiders. They were met by the Capt Lee Marvin, a Paladin of Helm at the Able Coaching in and then given intructions to go to the Engalls Farmstead where reports of goblin had been sighted nearby. The players march to the engall's farmstead and their they meet up with Pa engall's a moonshine runner and his family. The characters manage to kill one of the scouting goblins and find a map to the goblin encampment, so they follow the map to find a dozen drunken gobo's dancing around and what not, the gobo's had found Pa Engall's hiddin moonshine buried near their encampment. After a perhaps one sided clash, the characters dispatch the gobo raiding party, there were only 12 or so gobo's and the players had help from an NPC or two, they come across the entrance to the Wispering cairn. They got as far as the 2nd or third alcove where they encounter the wolf pack and find the indigo lantern. This is where I stopped the game and hope to pick it up again on the 28th of september. As for the AoW module, the only thing that was kind of irritating was that; if your character was not from the Village, there was no guidence from the module for the DM to come up with why non native players should be there. So I guess thats why they pay us the big bucks to come up with stuff on are own huh? Scott [/QUOTE]
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