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Have you played (parts of) War of the Burning Sky?
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<blockquote data-quote="BlackMoria" data-source="post: 4733332" data-attributes="member: 424"><p>I like the campaign in general. Like all adventure paths which are written by multiple people, some adventures are better than others but overall, for WotBS, the quality of the adventures are quite good.</p><p></p><p>Adapting to the FR will be a huge problem due to the premise of the campaign, especially a near canon FR campaign. If canon is completely thrown out the door in your campaign, you may have some wiggle room. That said, it will be a hard fit because:</p><p></p><p>A large empire which is the top dog and defacto power in the region. The leader dies and the empire goes through an upheaval as a new leader tries to consolidate power. This empire has a hate on for arcane magic casters so forget casting Thay or the Zhentarium as this empire unless you completely depart from canon. This nation is dominated by half-orcs.</p><p></p><p>A large elven nation that is indifferent if not hostile to its neighbours. </p><p></p><p>Many small nations which need to be gathered into an alliance. </p><p></p><p>Weather is a feature in some adventures. One is winter conditions. The other is a developing full blown hurricane. </p><p></p><p>Translocation magic becomes dangerous and lethal. Your players are going to do alot of walking at first until they get a means to bypass the restriction.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 4733332, member: 424"] I like the campaign in general. Like all adventure paths which are written by multiple people, some adventures are better than others but overall, for WotBS, the quality of the adventures are quite good. Adapting to the FR will be a huge problem due to the premise of the campaign, especially a near canon FR campaign. If canon is completely thrown out the door in your campaign, you may have some wiggle room. That said, it will be a hard fit because: A large empire which is the top dog and defacto power in the region. The leader dies and the empire goes through an upheaval as a new leader tries to consolidate power. This empire has a hate on for arcane magic casters so forget casting Thay or the Zhentarium as this empire unless you completely depart from canon. This nation is dominated by half-orcs. A large elven nation that is indifferent if not hostile to its neighbours. Many small nations which need to be gathered into an alliance. Weather is a feature in some adventures. One is winter conditions. The other is a developing full blown hurricane. Translocation magic becomes dangerous and lethal. Your players are going to do alot of walking at first until they get a means to bypass the restriction. [/QUOTE]
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Have you played (parts of) War of the Burning Sky?
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