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<blockquote data-quote="MerricB" data-source="post: 4654065" data-attributes="member: 3586"><p>T&E does have a pretty shallow and superficial theme; it's a great game, but the theme isn't really that strong. It's there, but not to a great degree.</p><p></p><p>Far stronger is the theme in <em>Through the Ages</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In T&E, each player has four leaders (King, Merchant, Priest and Farmer) and plays tiles to improve kingdoms. You score a point of the matching colour if you have the same leader in the kingdom. A kingdom is a group of connected tiles and leader. You can have your leaders in kingdoms with other player's leaders... just not two of the same type.</p><p></p><p>If a second leader is played into one kingdom of the same type as one already there, you have an internal conflict and whichever leader has the most support of the priests wins and forces out the other leader. </p><p></p><p>If two kingdoms are merged by a tile play, then you have an external conflict for each pair of same-type leaders, where their strength is based on how many tiles of the matching type they have in their own kingdom. So, two farmers warring, one with 2 farm tiles and one with 6 farm tiles will have a 2 to 6 deficit; the loser is returned to it's owner and all farm tiles in the losing kingdom are removed from the game.</p><p></p><p>All of this scores points in the relevant colours.</p><p></p><p>You can also build monuments, which give you bonus points every turn, but severely reduce your strength in that kingdom and make them vulnerable to external conflict.</p><p></p><p>It's a very, very cool strategy game, but it's not really a civilisation game in the sense I'd make of the word; the theme is there, but not very strong.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4654065, member: 3586"] T&E does have a pretty shallow and superficial theme; it's a great game, but the theme isn't really that strong. It's there, but not to a great degree. Far stronger is the theme in [i]Through the Ages[/i]. :) In T&E, each player has four leaders (King, Merchant, Priest and Farmer) and plays tiles to improve kingdoms. You score a point of the matching colour if you have the same leader in the kingdom. A kingdom is a group of connected tiles and leader. You can have your leaders in kingdoms with other player's leaders... just not two of the same type. If a second leader is played into one kingdom of the same type as one already there, you have an internal conflict and whichever leader has the most support of the priests wins and forces out the other leader. If two kingdoms are merged by a tile play, then you have an external conflict for each pair of same-type leaders, where their strength is based on how many tiles of the matching type they have in their own kingdom. So, two farmers warring, one with 2 farm tiles and one with 6 farm tiles will have a 2 to 6 deficit; the loser is returned to it's owner and all farm tiles in the losing kingdom are removed from the game. All of this scores points in the relevant colours. You can also build monuments, which give you bonus points every turn, but severely reduce your strength in that kingdom and make them vulnerable to external conflict. It's a very, very cool strategy game, but it's not really a civilisation game in the sense I'd make of the word; the theme is there, but not very strong. Cheers! [/QUOTE]
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