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<blockquote data-quote="Kzach" data-source="post: 5671420" data-attributes="member: 56189"><p>Issues I have with the VTT:</p><p></p><ul> <li data-xf-list-type="ul">Typing in the chat window is interrupted by any activity on the table. You literally have to click on the chat window again every time someone does something whilst you're typing. To get to the chat window there are two commands, tab and return, both of which operate on a seemingly random basis. Sometimes tab works, other times it doesn't. Sometimes return (enter) works, sometimes it doesn't. And when you press return to send text to the channel, you have to press it again to get BACK to the chat window because the cursor doesn't stay there.<br /> </li> <li data-xf-list-type="ul">Nothing is intuitive about it. Right click does something different over here than it does over there. The only way you can do some things is with a certain order of operations that are completely arbitrary and have no visual clues.<br /> </li> <li data-xf-list-type="ul">The voice chat is just terrible. It's very low quality and there's no way of controlling individual volumes so you get some people you can barely hear and others who are booming in your ear. Then there's the bugginess of it. Sometimes PTT works, sometimes it doesn't, sometimes you'll just broadcast everything despite using PTT, and sometimes you'll broadcast nothing at all.<br /> </li> <li data-xf-list-type="ul">Character and monster importing is rudimentary. You get the basics and that's it. Situational bonuses? Better make up your own new macro. You can't even add it to the dice roll of the power on the fly. Simple things like combat advantage become a headache 'cause you constantly have to remind each other that it applies to the roll that's visible on the screen.<br /> </li> <li data-xf-list-type="ul">No importing of custom content. Want to use a jpeg map of your setting? Better put it up on Photobucket. Want to drop your favourite D&D adventure module map in for miniatures? Not going to happen. Want a dwarf token that doesn't look like the purple dwarven warlord from PHB1? There can be only one!<br /> </li> <li data-xf-list-type="ul">The framework is about as barebones as you could possibly get. 4e is better supported in Fantasy Grounds and Maptools.<br /> </li> <li data-xf-list-type="ul">You can't even target monsters with attacks so you have an extra layer of communication required in order to complete turns. This in turn runs into the above mentioned communication problems, compounding play issues.</li> </ul><p></p><p>I'm sure I'll think of more later on.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5671420, member: 56189"] Issues I have with the VTT: [LIST] [*]Typing in the chat window is interrupted by any activity on the table. You literally have to click on the chat window again every time someone does something whilst you're typing. To get to the chat window there are two commands, tab and return, both of which operate on a seemingly random basis. Sometimes tab works, other times it doesn't. Sometimes return (enter) works, sometimes it doesn't. And when you press return to send text to the channel, you have to press it again to get BACK to the chat window because the cursor doesn't stay there. [*]Nothing is intuitive about it. Right click does something different over here than it does over there. The only way you can do some things is with a certain order of operations that are completely arbitrary and have no visual clues. [*]The voice chat is just terrible. It's very low quality and there's no way of controlling individual volumes so you get some people you can barely hear and others who are booming in your ear. Then there's the bugginess of it. Sometimes PTT works, sometimes it doesn't, sometimes you'll just broadcast everything despite using PTT, and sometimes you'll broadcast nothing at all. [*]Character and monster importing is rudimentary. You get the basics and that's it. Situational bonuses? Better make up your own new macro. You can't even add it to the dice roll of the power on the fly. Simple things like combat advantage become a headache 'cause you constantly have to remind each other that it applies to the roll that's visible on the screen. [*]No importing of custom content. Want to use a jpeg map of your setting? Better put it up on Photobucket. Want to drop your favourite D&D adventure module map in for miniatures? Not going to happen. Want a dwarf token that doesn't look like the purple dwarven warlord from PHB1? There can be only one! [*]The framework is about as barebones as you could possibly get. 4e is better supported in Fantasy Grounds and Maptools. [*]You can't even target monsters with attacks so you have an extra layer of communication required in order to complete turns. This in turn runs into the above mentioned communication problems, compounding play issues. [/LIST] I'm sure I'll think of more later on. [/QUOTE]
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