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Have you played without archetypes?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7556755"><p>I'll double-check the SRD and see if that more fills the roles I am looking for.</p><p></p><p>For me though, I have to disagree about many of the archetypes, as most offer 4 features or so, only which typical characters will realize two or three of them as the higher levels where final features are gained don't seem to be as common from what I have read on this forum. Also with any serious degree of multiclassing, those features won't be seen. Many of them don't provide the options players seek, so homebrew are made to fill the gaps or sometimes players feel trapped, taking the best option but still not satisfied with it. For example, a player in my group has a Wizard who just made 2nd-level and was looking at the archetypes, not happy with any of them and took War Magic simply for the combat benefits.</p><p></p><p>With some exceptions, such as the Warlock class whose Eldritch Invocations are sometimes based on their Pact, most classes offer enough benefits that the extra few features provided by archetypes are just there for variety, instead of using the player's imagination to add variety.</p><p></p><p>Obviously most of you feel the archetypes are wonderful, giving you a "direction" for your character, more options, etc. which was what was intended by them. I simply don't feel they are necessary and the classes can be easily tweaked to remove them. We'll see.</p><p></p><p>Either way, thanks for all of your input! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7556755"] I'll double-check the SRD and see if that more fills the roles I am looking for. For me though, I have to disagree about many of the archetypes, as most offer 4 features or so, only which typical characters will realize two or three of them as the higher levels where final features are gained don't seem to be as common from what I have read on this forum. Also with any serious degree of multiclassing, those features won't be seen. Many of them don't provide the options players seek, so homebrew are made to fill the gaps or sometimes players feel trapped, taking the best option but still not satisfied with it. For example, a player in my group has a Wizard who just made 2nd-level and was looking at the archetypes, not happy with any of them and took War Magic simply for the combat benefits. With some exceptions, such as the Warlock class whose Eldritch Invocations are sometimes based on their Pact, most classes offer enough benefits that the extra few features provided by archetypes are just there for variety, instead of using the player's imagination to add variety. Obviously most of you feel the archetypes are wonderful, giving you a "direction" for your character, more options, etc. which was what was intended by them. I simply don't feel they are necessary and the classes can be easily tweaked to remove them. We'll see. Either way, thanks for all of your input! :) [/QUOTE]
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