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Have you played without archetypes?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7557516"><p>Sigh...</p><p></p><p>You know what, you're all right. What was I <em>thinking?</em></p><p></p><p><strong><u><em>5E is AWESOME! Best D&D EVER!!!</em></u></strong> All hail WotC and the Lords of Options and Choices!!</p><p></p><p>HAH-ZAA! HAH-ZAA! HAH-ZAA!</p><p></p><p>Thanks for convincing me that D&D is basically dead. Like most things it's become a game of so many choices where if options and rewards aren't <em>shoved down your throat</em> you can't even think of what to do on your own. There is a constant need for reward and accomplishment where before it was just the fun of a great adventure.</p><p></p><p>If you felt that options were limited in 1E and even 2E, <em>then I pity your games</em>. Your options were your <em>imagination</em>. Remember that? An imagination? No, I suppose you probably don't since no one seems to use it anymore. I find it comical how many people also rely on the published adventures, many designed to take your characters from zero to hero and then be done with them. Sure, I loved some of the module adventures in 1E, but over 95% of my stuff was good, old-fashioned, home-made adventures.</p><p></p><p>There is so much stuff in 5E that is crap and has irked me from the beginning: (of course, much of this was born in 3E...)</p><ul> <li data-xf-list-type="ul">Way too many oversimplified mechanics</li> <li data-xf-list-type="ul">Dragonborn, Tieflings, and monster-PCs</li> <li data-xf-list-type="ul">Same XP for every class</li> <li data-xf-list-type="ul">Max HP at Level 1</li> <li data-xf-list-type="ul">Super-quick advancement through the first levels</li> <li data-xf-list-type="ul">Archetypes with extra abilities that are either OP, unimaginative, useless, or step on the toes of other classes</li> <li data-xf-list-type="ul">Three different types of Arcane casters (four if you include Bard)</li> <li data-xf-list-type="ul">Backgrounds</li> <li data-xf-list-type="ul">Feats</li> <li data-xf-list-type="ul">The Multiclass system</li> <li data-xf-list-type="ul">The many "oh, its up to you" systems (like Surprise)</li> <li data-xf-list-type="ul">The Bounded Accuracy concept</li> <li data-xf-list-type="ul">Monsters with 100s and more hit points</li> <li data-xf-list-type="ul">and so much more!</li> </ul><p></p><p>The game couldn't even keep me interested for 3 months without being overwhelmed by flaws and feeling it needed so many houserules it is ridiculous. I'll finish out the campaign I am currently running since I owe that to my players, but after that my 5E books will be posted on Ebay. If you find the link, they will be available cheap. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Since everyone here seems to love 5E so much, keep enjoying it. I'm glad at least someone is happy with it. I'll be dusting off my 1E books and introducing <em>real</em> D&D to my players.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7557516"] Sigh... You know what, you're all right. What was I [I]thinking?[/I] [B][U][I]5E is AWESOME! Best D&D EVER!!![/I][/U][/B] All hail WotC and the Lords of Options and Choices!! HAH-ZAA! HAH-ZAA! HAH-ZAA! Thanks for convincing me that D&D is basically dead. Like most things it's become a game of so many choices where if options and rewards aren't [I]shoved down your throat[/I] you can't even think of what to do on your own. There is a constant need for reward and accomplishment where before it was just the fun of a great adventure. If you felt that options were limited in 1E and even 2E, [I]then I pity your games[/I]. Your options were your [I]imagination[/I]. Remember that? An imagination? No, I suppose you probably don't since no one seems to use it anymore. I find it comical how many people also rely on the published adventures, many designed to take your characters from zero to hero and then be done with them. Sure, I loved some of the module adventures in 1E, but over 95% of my stuff was good, old-fashioned, home-made adventures. There is so much stuff in 5E that is crap and has irked me from the beginning: (of course, much of this was born in 3E...) [LIST] [*]Way too many oversimplified mechanics [*]Dragonborn, Tieflings, and monster-PCs [*]Same XP for every class [*]Max HP at Level 1 [*]Super-quick advancement through the first levels [*]Archetypes with extra abilities that are either OP, unimaginative, useless, or step on the toes of other classes [*]Three different types of Arcane casters (four if you include Bard) [*]Backgrounds [*]Feats [*]The Multiclass system [*]The many "oh, its up to you" systems (like Surprise) [*]The Bounded Accuracy concept [*]Monsters with 100s and more hit points [*]and so much more! [/LIST] The game couldn't even keep me interested for 3 months without being overwhelmed by flaws and feeling it needed so many houserules it is ridiculous. I'll finish out the campaign I am currently running since I owe that to my players, but after that my 5E books will be posted on Ebay. If you find the link, they will be available cheap. :) Since everyone here seems to love 5E so much, keep enjoying it. I'm glad at least someone is happy with it. I'll be dusting off my 1E books and introducing [I]real[/I] D&D to my players. [/QUOTE]
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