Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Have You Pre-Ordered The 2024 MM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 9558860" data-attributes="member: 83242"><p>I remember that thread, but I don't remember the specifics. I was already doing some of the things you suggest (like CR at the top). I will have to go back and take a look and see if there is anything I want to use. Thank you for sharing!</p><p></p><p>They posted the whole stat block on beyond. You can see it here: <a href="https://www.dndbeyond.com/posts/1890-preview-the-new-stat-block-design-in-the-2024" target="_blank">Preview the New Stat Block Design</a></p><p></p><p>Here is how the are handling shapechange:</p><p></p><p><strong>At Will: </strong><em>Detect Magic, Guiding Bolt (level 4 version), Shapechange</em> (Beast or Humanoid form only, no Tmeporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)</p><p></p><p></p><p>I guess I don't understand how this discussion of paradigm shifts relates to analysis paralysis. They seem to be separate issues to me. I generally like a somewhat standardized format, but I am not against the change to green slime. However, maintaining a consistent format doesn't mean you can't include useful information (carrying capacity, over land travel, etc.). I think what I would like more people to embrace is the idea that monster is not just a stat block. For me, the monster entry and stat block work together (ideally). I will say the 2024 MM seems to be using more that way (like A5e and others have too).</p><p></p><p>It always bothered me in 4e when people would say a monster couldn't do something because it wasn't in the stat block. The stat block is just a snapshot of what a monster can do - not everything thing it can do!</p><p></p><p></p><p>Love the <em>Brotherhood of the Wolf</em> and <em>Jessica Jones </em>references! </p><p></p><p>I guess I don't see these as mutually exclusive. I don't have an issue with running either of your example scenarios with D&D style monster stat blocks. </p><p></p><p></p><p></p><p>I am able to and have run monsters without a stat block. I just us the improv tools from the DMG. In fact I do it quit a lot.</p><p></p><p>However, that is not how I like to design a monster. As I mentioned before I don't like to / am somewhat uncomfortable designing monsters for a game. I like that a stat block / monster entry is a tool to express a creature in a fictional world. I enjoy that, probably more than anything else in D&D, and it is more important than making it easy to DM. I can DM / run a monster anyway I want regardless of the stat block. However, I want the stat block to tell a story of the world. For me, monster design exists beyond its use at the table. I am not saying that is good, or what an RPG company should do. I am just saying that is what I like to do, what I want when I design a monster.</p><p></p><p>Really just trying to explain that while a understand your broad approach to the function of monsters / monster stat blocks, it is not something I am ever likely to embrace. Some giant monsters are probably easier to run as a "dungeon," but that is just not a monster design that interests me.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9558860, member: 83242"] I remember that thread, but I don't remember the specifics. I was already doing some of the things you suggest (like CR at the top). I will have to go back and take a look and see if there is anything I want to use. Thank you for sharing! They posted the whole stat block on beyond. You can see it here: [URL='https://www.dndbeyond.com/posts/1890-preview-the-new-stat-block-design-in-the-2024']Preview the New Stat Block Design[/URL] Here is how the are handling shapechange: [B]At Will: [/B][I]Detect Magic, Guiding Bolt (level 4 version), Shapechange[/I] (Beast or Humanoid form only, no Tmeporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) I guess I don't understand how this discussion of paradigm shifts relates to analysis paralysis. They seem to be separate issues to me. I generally like a somewhat standardized format, but I am not against the change to green slime. However, maintaining a consistent format doesn't mean you can't include useful information (carrying capacity, over land travel, etc.). I think what I would like more people to embrace is the idea that monster is not just a stat block. For me, the monster entry and stat block work together (ideally). I will say the 2024 MM seems to be using more that way (like A5e and others have too). It always bothered me in 4e when people would say a monster couldn't do something because it wasn't in the stat block. The stat block is just a snapshot of what a monster can do - not everything thing it can do! Love the [I]Brotherhood of the Wolf[/I] and [I]Jessica Jones [/I]references! I guess I don't see these as mutually exclusive. I don't have an issue with running either of your example scenarios with D&D style monster stat blocks. I am able to and have run monsters without a stat block. I just us the improv tools from the DMG. In fact I do it quit a lot. However, that is not how I like to design a monster. As I mentioned before I don't like to / am somewhat uncomfortable designing monsters for a game. I like that a stat block / monster entry is a tool to express a creature in a fictional world. I enjoy that, probably more than anything else in D&D, and it is more important than making it easy to DM. I can DM / run a monster anyway I want regardless of the stat block. However, I want the stat block to tell a story of the world. For me, monster design exists beyond its use at the table. I am not saying that is good, or what an RPG company should do. I am just saying that is what I like to do, what I want when I design a monster. Really just trying to explain that while a understand your broad approach to the function of monsters / monster stat blocks, it is not something I am ever likely to embrace. Some giant monsters are probably easier to run as a "dungeon," but that is just not a monster design that interests me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Have You Pre-Ordered The 2024 MM?
Top