Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Have You Pre-Ordered The 2024 MM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 9559976" data-attributes="member: 83242"><p>Good, that is what I thought you would think, and I agree. I see this as WotC attempt to simplify the stat block (which you seemed to advocate), but in the process making it harder run at the table. I preferred the 2014 method where it was all in the stat block, but my ideal would be this is a description in the monster entry and not in the stat block at all. </p><p></p><p>The reason I brought this up is that simplification done poorly can make things worse!</p><p></p><p>OK. That seems very specific to you maybe. I can run stuff like that, but it took me many years to get good at it. I feel a lot of people have a hard time with pure imagination improv. In particular new DMs IME. </p><p></p><p>It is the nature of the "beast." A green slime doesn't need to do anything. It just exists in an area and it is dangerous. It is like a trap, so making it a hazard instead of monster makes sense to me. A monster needs to be able to move, attack, and defend. So I need to know how it does those things. Now, if I expect a creature to never need those options in combat or another encounter, I have no issue with running that monster differently in that instance. So, if I am going to fight a unicorn, I want its stat block. If I am just getting information from one as a friendly interaction, I don't need a stat block. Stat block's are there for when I need them, and I am free to ignore them when I don't. I don't see a situation where I need a stat block for green slime.</p><p></p><p>I'm not sure. I am not sure I 100% what you really want. What do yo want in a monster book?</p><p></p><p>I think a monster book can achieve both needs (as I understand them) with useful lore text and a stat block. The lore text informs how to run a monster and would allow you to possibly not even need the stat block. Then the stat block is there for when you need it, with the understanding that it is not a complete simulation of the monster, just a tool the help adjudicate combat. Some of it is being clear what the whole monster entry is and is not.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9559976, member: 83242"] Good, that is what I thought you would think, and I agree. I see this as WotC attempt to simplify the stat block (which you seemed to advocate), but in the process making it harder run at the table. I preferred the 2014 method where it was all in the stat block, but my ideal would be this is a description in the monster entry and not in the stat block at all. The reason I brought this up is that simplification done poorly can make things worse! OK. That seems very specific to you maybe. I can run stuff like that, but it took me many years to get good at it. I feel a lot of people have a hard time with pure imagination improv. In particular new DMs IME. It is the nature of the "beast." A green slime doesn't need to do anything. It just exists in an area and it is dangerous. It is like a trap, so making it a hazard instead of monster makes sense to me. A monster needs to be able to move, attack, and defend. So I need to know how it does those things. Now, if I expect a creature to never need those options in combat or another encounter, I have no issue with running that monster differently in that instance. So, if I am going to fight a unicorn, I want its stat block. If I am just getting information from one as a friendly interaction, I don't need a stat block. Stat block's are there for when I need them, and I am free to ignore them when I don't. I don't see a situation where I need a stat block for green slime. I'm not sure. I am not sure I 100% what you really want. What do yo want in a monster book? I think a monster book can achieve both needs (as I understand them) with useful lore text and a stat block. The lore text informs how to run a monster and would allow you to possibly not even need the stat block. Then the stat block is there for when you need it, with the understanding that it is not a complete simulation of the monster, just a tool the help adjudicate combat. Some of it is being clear what the whole monster entry is and is not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Have You Pre-Ordered The 2024 MM?
Top