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Have you run and/or played in a 3e/3.5 game with no rogue?
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<blockquote data-quote="DM-Rocco" data-source="post: 4442026" data-attributes="member: 14451"><p>I DM'ed a few games where people didn't want to play a rogue/thief. Next to the cleric it seems like the class that peole don't want to play unless no one else does. The campaigns went fine. I never altered traps or DC or anything and they always managed just fine.</p><p></p><p>In the last campaign we had all spell casters. Two divine casters and two arcane casters. They managed to not only do away with the rogue/thief, they managed to do away with the fighters too. At tenth level they had enough power to come up with a series of spells that broke the game (then I got to limiting the power of things and balance it out). The series of buffs they used they termed the, "Royale with Cheese." They managed to get to use it in full effect once before i knew what was going on and I put the clamp down quickly.</p><p></p><p>I have also played in games where we didn't have a rogue/thief and we also did just fine. </p><p></p><p>Now, for the other side of the coin. At one point in time I have played just about every type of cahracter class in most of the editions. One of my favorite was the 1st edition assassin or the acrobatic and insanely deadly 1st edition bard. Back in 3.5 (that feels wierd to say) I played a character named Robillard who was a rogue because it was a low magic world, the DM only allowed us to start as Fighters or Rogues and everyone else was a fighter and I wanted to be diffrent.</p><p></p><p>I do love Robillard. He has a 16 INT and is a human so he is a skill monkey. He is a lot of fun to play and more useful in none combat than the fighter types.</p><p></p><p>Can a party do away with the rogue/thief? Certainly. Are they fun to play? They sure are. Can magic replace a fighter/rogue/other combat or skill class? You bet.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 4442026, member: 14451"] I DM'ed a few games where people didn't want to play a rogue/thief. Next to the cleric it seems like the class that peole don't want to play unless no one else does. The campaigns went fine. I never altered traps or DC or anything and they always managed just fine. In the last campaign we had all spell casters. Two divine casters and two arcane casters. They managed to not only do away with the rogue/thief, they managed to do away with the fighters too. At tenth level they had enough power to come up with a series of spells that broke the game (then I got to limiting the power of things and balance it out). The series of buffs they used they termed the, "Royale with Cheese." They managed to get to use it in full effect once before i knew what was going on and I put the clamp down quickly. I have also played in games where we didn't have a rogue/thief and we also did just fine. Now, for the other side of the coin. At one point in time I have played just about every type of cahracter class in most of the editions. One of my favorite was the 1st edition assassin or the acrobatic and insanely deadly 1st edition bard. Back in 3.5 (that feels wierd to say) I played a character named Robillard who was a rogue because it was a low magic world, the DM only allowed us to start as Fighters or Rogues and everyone else was a fighter and I wanted to be diffrent. I do love Robillard. He has a 16 INT and is a human so he is a skill monkey. He is a lot of fun to play and more useful in none combat than the fighter types. Can a party do away with the rogue/thief? Certainly. Are they fun to play? They sure are. Can magic replace a fighter/rogue/other combat or skill class? You bet. [/QUOTE]
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Have you run and/or played in a 3e/3.5 game with no rogue?
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