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Have you run any "Classic Modules Today" from DMs Guild?
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<blockquote data-quote="SubDude" data-source="post: 7171786" data-attributes="member: 6790261"><p>I grabbed the ones for the A1-A4 Slave Lords series that I'm running.</p><p></p><p>I have to agree with JonnyP71 - I didn't like them converting the Aspis into "just use a Thri-Kreen". Yes, that is a solution, albeit the laziest one. I dumped that part and just converted Aspis myself.</p><p></p><p>Additionally, I don't like the overall formatting of the write-up. First, things are not presented in the same order as the original modules. Instead of going room by room, like we all have forever, the authors broke everything up by category. The "Random Encounters" are up front, which is fine. But then there's a list of all the Magic Items, then encounters / traps, then monsters. </p><p></p><p>So A1 goes "Random Encounters", with tables for the walls, the ruins, and then the sewers all lumped together. Then the "Magic Items" are listed - temple level shows magic in rooms 3, 5, 7, 9, 12, and 18; and then sewer level shows magic items in rooms 4, 6, 8, 12, 15, 16, 18, 19, and 21. Then comes the "Traps & Encounters" section, listing details about encounters in temple level rooms 1, 3, 4, 5, 8, 11, 12, 13, 15, 16, 17, and 18. These are followed by a similar list for the sewer levels. Then comes the list of "Monsters." Temple level again appears first, detailing monsters in rooms 3, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18 and 19. No matter which room I need to check on, I have to look in three different places.</p><p></p><p>These three sections take up pages 3-7. "Special Monsters" are on page 8 of this one, and they only added the Sundew. Would have been a decent place to develop the Aspis monsters too, but they went Thri-Kreen.</p><p></p><p>Now, all of that is not how I would prefer these notes were organized. It would be a lot more useful to simply follow the numbering system / sequence of the original module. For room 1, list the encounter, then say "no monsters, no magic". As it is, you have to jump back and forth among the relevant pages to make sure you're not forgetting something. Perhaps this organizational model works for some DM's; but being basically the opposite of how the original module is organized doesn't work well for me.</p><p></p><p>Then, for no useful reason that I can determine, all of the information from pages 3-8 are REPEATED on pages 9-12, only in a slightly smaller font and in all black typing. </p><p></p><p>So on top of not being organized for ease of use, we have a 13-page PDF file that contains exactly 6 pages of useful information.</p></blockquote><p></p>
[QUOTE="SubDude, post: 7171786, member: 6790261"] I grabbed the ones for the A1-A4 Slave Lords series that I'm running. I have to agree with JonnyP71 - I didn't like them converting the Aspis into "just use a Thri-Kreen". Yes, that is a solution, albeit the laziest one. I dumped that part and just converted Aspis myself. Additionally, I don't like the overall formatting of the write-up. First, things are not presented in the same order as the original modules. Instead of going room by room, like we all have forever, the authors broke everything up by category. The "Random Encounters" are up front, which is fine. But then there's a list of all the Magic Items, then encounters / traps, then monsters. So A1 goes "Random Encounters", with tables for the walls, the ruins, and then the sewers all lumped together. Then the "Magic Items" are listed - temple level shows magic in rooms 3, 5, 7, 9, 12, and 18; and then sewer level shows magic items in rooms 4, 6, 8, 12, 15, 16, 18, 19, and 21. Then comes the "Traps & Encounters" section, listing details about encounters in temple level rooms 1, 3, 4, 5, 8, 11, 12, 13, 15, 16, 17, and 18. These are followed by a similar list for the sewer levels. Then comes the list of "Monsters." Temple level again appears first, detailing monsters in rooms 3, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18 and 19. No matter which room I need to check on, I have to look in three different places. These three sections take up pages 3-7. "Special Monsters" are on page 8 of this one, and they only added the Sundew. Would have been a decent place to develop the Aspis monsters too, but they went Thri-Kreen. Now, all of that is not how I would prefer these notes were organized. It would be a lot more useful to simply follow the numbering system / sequence of the original module. For room 1, list the encounter, then say "no monsters, no magic". As it is, you have to jump back and forth among the relevant pages to make sure you're not forgetting something. Perhaps this organizational model works for some DM's; but being basically the opposite of how the original module is organized doesn't work well for me. Then, for no useful reason that I can determine, all of the information from pages 3-8 are REPEATED on pages 9-12, only in a slightly smaller font and in all black typing. So on top of not being organized for ease of use, we have a 13-page PDF file that contains exactly 6 pages of useful information. [/QUOTE]
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