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Have you thrown 88 opponents at your party?
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<blockquote data-quote="Imaculata" data-source="post: 7922976" data-attributes="member: 6801286"><p>I've ran massive naval battles in 3E, where each ship contained hundreds of people. The players didn't fight that many opponents individually, and they had allied ships to aid in the battle. The fights that the players actually had to do one-on-one, were of a smaller more reasonable scale. Because who wants to make that many dice rolls?</p><p></p><p>Instead we had miniature ships on a massive topdown grid and each ship had a defense rating based on their crew size, the average level of the crew and the ship type. We then had all of these ships fight each other as single units (representing a ship with hundreds of crew members). It worked pretty well, but the down side is that individual player powers are kind of side lined.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7922976, member: 6801286"] I've ran massive naval battles in 3E, where each ship contained hundreds of people. The players didn't fight that many opponents individually, and they had allied ships to aid in the battle. The fights that the players actually had to do one-on-one, were of a smaller more reasonable scale. Because who wants to make that many dice rolls? Instead we had miniature ships on a massive topdown grid and each ship had a defense rating based on their crew size, the average level of the crew and the ship type. We then had all of these ships fight each other as single units (representing a ship with hundreds of crew members). It worked pretty well, but the down side is that individual player powers are kind of side lined. [/QUOTE]
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Have you thrown 88 opponents at your party?
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