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Have you tried out spell points?
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<blockquote data-quote="mercucio" data-source="post: 1758296" data-attributes="member: 7928"><p>First off, I love the effect of exhaustion on spellcasters...now spellcasting has consequences. It gives magic a grittier cast and I like that =). </p><p></p><p>The primary difference between sorcerers and wizards is pretty simple: <em>endurance</em>. Wizards burn through spell points faster than sorcerers. I will qualify that sorcerers get 40 more sp than wizards do (over twenty levels). Another difference is that sorcerers get an extra damage die for free when casting 2nd level and higher spells since their minimum caster level is 1 higher than a wizard.</p><p></p><p><strong>Other Points of Consideration:</strong></p><p>* Extra Spell: see Spell Mastery below.</p><p>* Spell Mastery: With the change in the way spells are prepared the current version of the Extra Spell and Spell Mastery feats need to be updated and consolidated. Remove both feats and replace them with the following:</p><p></p><p><span style="font-size: 10px"><strong>SPELL MASTERY</strong></span></p><p><span style="font-size: 10px"><strong>Prerequiste:</strong> Ability to cast 2nd level spells, 6 ranks Spellcraft</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Benefit:</strong> Select a number of spells from your class list equal to your spellcasting attribute modifier -1 (minimum one). You may select any spell you are capable of casting, but may not select more than one spell of the same level with a single use of this feat.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Each spell you select with this feat is always considered prepared, just like bonus spells gained from school specialization.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Special:</strong> You may select this feat multiple times. Each time you select this feat you may select an additional number of spells from your class list equal to your spellcasting attribute modifier -1 (minimum one). </span> </p><p></p><p>* With the use of spell points the distinction between between sorcerer and wizard nearly vanishes. Sorcerers require something in compensation for this (note that the additional 20 sp is a start, but not nearly enough). We gave sorcerers the choice of either 1d6 hd per level or 4 skill points per level and 4 bonus skills. Selection went about 50/50.</p></blockquote><p></p>
[QUOTE="mercucio, post: 1758296, member: 7928"] First off, I love the effect of exhaustion on spellcasters...now spellcasting has consequences. It gives magic a grittier cast and I like that =). The primary difference between sorcerers and wizards is pretty simple: [I]endurance[/I]. Wizards burn through spell points faster than sorcerers. I will qualify that sorcerers get 40 more sp than wizards do (over twenty levels). Another difference is that sorcerers get an extra damage die for free when casting 2nd level and higher spells since their minimum caster level is 1 higher than a wizard. [B]Other Points of Consideration:[/B] * Extra Spell: see Spell Mastery below. * Spell Mastery: With the change in the way spells are prepared the current version of the Extra Spell and Spell Mastery feats need to be updated and consolidated. Remove both feats and replace them with the following: [SIZE=2][B]SPELL MASTERY[/B] [B]Prerequiste:[/B] Ability to cast 2nd level spells, 6 ranks Spellcraft [B]Benefit:[/B] Select a number of spells from your class list equal to your spellcasting attribute modifier -1 (minimum one). You may select any spell you are capable of casting, but may not select more than one spell of the same level with a single use of this feat. Each spell you select with this feat is always considered prepared, just like bonus spells gained from school specialization. [B]Special:[/B] You may select this feat multiple times. Each time you select this feat you may select an additional number of spells from your class list equal to your spellcasting attribute modifier -1 (minimum one). [/SIZE] * With the use of spell points the distinction between between sorcerer and wizard nearly vanishes. Sorcerers require something in compensation for this (note that the additional 20 sp is a start, but not nearly enough). We gave sorcerers the choice of either 1d6 hd per level or 4 skill points per level and 4 bonus skills. Selection went about 50/50. [/QUOTE]
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