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Have you tried out spell points?
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<blockquote data-quote="Khaalis" data-source="post: 1758355" data-attributes="member: 2167"><p>There are a lot of issues to look at when it comes to the point acquisition. For example, only Psions are restricted by the following:</p><p>“<strong>Recent Manifesting Limit/Rest Interruptions:</strong> If a psionic character has manifested powers recently, the drain on his resources reduces his capacity to regain power points. When he regains power points for the coming day, all power points he has used within the last 8 hours count against his daily limit.</p><p><strong>Peaceful Environment:</strong> To regain power points, a psionic character must have enough peace, quiet, and comfort to allow for proper concentration. The psionic character’s surroundings need not be luxurious, but they must be free from overt distractions, such as combat raging nearby or other loud noises. Exposure to inclement weather prevents the necessary concentration, as does any injury or failed saving throw the character might incur while concentrating on regaining power points.”</p><p></p><p>The other issue is that the Spell Point system is designed with a “Flat Rate” spending structure. All spells in a given level cost the same amount of spell points and even the scaling and metamagic are also set at a “Flat rate”. Scaling also only effects damage dice spells, not utility spells. This is not so for Psionics. Powers within the same level have different scaling costs. For example at 1st level <em>bolt</em> costs 1 PP + 3 PP per additional +1 enhancement bonus. Yet <em>conceal thoughts</em> requires only 1 PP and <em>demoralize</em> is a base of 1 PP with a 2 PP scaling effect. The scaling also effects more than just damage in psionics, also effecting range and DC’s, what kind of action to use the power, what size target can be effected, how many targets, etc. The psionic augmentations present many more options to spend additional PP per use of a power than spells do, which is the primary reason for the discrepancy between Caster and Psionic points.</p><p></p><p>Now, as to Wizard and Sorcerer only being 17 points difference at 20th… I don’t understand this either. Sorcerers normally gain 2 more spells per spell level than a Wizard per day. Yet at 20th level with SP’s the Sorcerer only gains effectively 1 extra 9th level spell over a Wizard.</p><p></p><p>The only thing I can think is that they assumed Wizards would be using more metamagic than Sorcerers and paying the adjusted spell level costs (thus lowering the number of spells they can cast per day). I also think the Spell Points were meant to give an “average” number of spells per day, to be roughly equivalent to the “average” number of psionic powers used per day.</p><p></p><p>Also, looking at the spell pool, it is not sufficient to even cast a comparable number of spells per day as a slot caster. For example:</p><p>* A Wizard at 20th level with a 19 INT gains 248 Spell Points. To cast 4 spells of each spell level 1-9 would cost 324 Spell Points.</p><p>* A Sorcerer at 20th level with a 19 CHA gains 265 Spell Points. To cast 6 spells of each spell level 1-9 would cost 486 Spell Points.</p><p></p><p>* The average spell cost (per spell) is 9 SP. For wizards that’s an average of 27.5 spells per day. For sorcerers that’s 29.4 spells per day.</p><p>* The average psionic cost (per power) is the same 9 PP, but is assumed to have scaling at an average of roughly another 5 PP per power. So roughly 14 PP per power …</p><p>Thus a Psion/Wilder (with 19 stat) gets roughly an average of 27.4 powers per day.</p><p></p><p>My personal opinion would still fall to only making specific classes SP users, not all across the board. However, if you DID want ALL casters to SP users, I would give the sorcerer a base number equal to a Psion/Wilder’s PP. This would give them 359 points at 20th level or roughly an average of 40 spells per day, but still less than it would cost to cast 6 spells of each spell level (486 SP). Even less spells per day if they use scaling or metamagic effects.</p><p></p><p></p><p></p><p></p><p>By versatility I meant in spell versatility. Sorcerers can still do more with spells than a Psion because there are just more spells than psionic powers. The sorcerer also knows more spell-effects at 43 than a Psion’s known powers at 36. Granted the psionic scaling system is more flexible but it has to be to make the powers more functional.</p><p></p><p></p><p></p><p></p><p>See my above rough comparison on Wizard and Sorcerer. Overall I think the Wizard gains the most from the system over a Sorcerer as I think the sorcerer gets the shaft (when doesn’t it?) in the spell point system.</p><p></p><p>As for the Vitalizing rules, I don’t think it changes the overall effectiveness of the point system, it simply makes it a bit more realistic. I also don’t see that sorcerers are really any more capable than a wizard for this system since the spell points are so closely tied together. IF you increased the sorcerer to a higher spell pool total, THEN they would have a small advantage in that they do not fatigue as easily.</p><p></p><p>JMHO. YMMV.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1758355, member: 2167"] There are a lot of issues to look at when it comes to the point acquisition. For example, only Psions are restricted by the following: “[b]Recent Manifesting Limit/Rest Interruptions:[/b] If a psionic character has manifested powers recently, the drain on his resources reduces his capacity to regain power points. When he regains power points for the coming day, all power points he has used within the last 8 hours count against his daily limit. [b]Peaceful Environment:[/b] To regain power points, a psionic character must have enough peace, quiet, and comfort to allow for proper concentration. The psionic character’s surroundings need not be luxurious, but they must be free from overt distractions, such as combat raging nearby or other loud noises. Exposure to inclement weather prevents the necessary concentration, as does any injury or failed saving throw the character might incur while concentrating on regaining power points.” The other issue is that the Spell Point system is designed with a “Flat Rate” spending structure. All spells in a given level cost the same amount of spell points and even the scaling and metamagic are also set at a “Flat rate”. Scaling also only effects damage dice spells, not utility spells. This is not so for Psionics. Powers within the same level have different scaling costs. For example at 1st level [i]bolt[/i] costs 1 PP + 3 PP per additional +1 enhancement bonus. Yet [i]conceal thoughts[/i] requires only 1 PP and [i]demoralize[/i] is a base of 1 PP with a 2 PP scaling effect. The scaling also effects more than just damage in psionics, also effecting range and DC’s, what kind of action to use the power, what size target can be effected, how many targets, etc. The psionic augmentations present many more options to spend additional PP per use of a power than spells do, which is the primary reason for the discrepancy between Caster and Psionic points. Now, as to Wizard and Sorcerer only being 17 points difference at 20th… I don’t understand this either. Sorcerers normally gain 2 more spells per spell level than a Wizard per day. Yet at 20th level with SP’s the Sorcerer only gains effectively 1 extra 9th level spell over a Wizard. The only thing I can think is that they assumed Wizards would be using more metamagic than Sorcerers and paying the adjusted spell level costs (thus lowering the number of spells they can cast per day). I also think the Spell Points were meant to give an “average” number of spells per day, to be roughly equivalent to the “average” number of psionic powers used per day. Also, looking at the spell pool, it is not sufficient to even cast a comparable number of spells per day as a slot caster. For example: * A Wizard at 20th level with a 19 INT gains 248 Spell Points. To cast 4 spells of each spell level 1-9 would cost 324 Spell Points. * A Sorcerer at 20th level with a 19 CHA gains 265 Spell Points. To cast 6 spells of each spell level 1-9 would cost 486 Spell Points. * The average spell cost (per spell) is 9 SP. For wizards that’s an average of 27.5 spells per day. For sorcerers that’s 29.4 spells per day. * The average psionic cost (per power) is the same 9 PP, but is assumed to have scaling at an average of roughly another 5 PP per power. So roughly 14 PP per power … Thus a Psion/Wilder (with 19 stat) gets roughly an average of 27.4 powers per day. My personal opinion would still fall to only making specific classes SP users, not all across the board. However, if you DID want ALL casters to SP users, I would give the sorcerer a base number equal to a Psion/Wilder’s PP. This would give them 359 points at 20th level or roughly an average of 40 spells per day, but still less than it would cost to cast 6 spells of each spell level (486 SP). Even less spells per day if they use scaling or metamagic effects. By versatility I meant in spell versatility. Sorcerers can still do more with spells than a Psion because there are just more spells than psionic powers. The sorcerer also knows more spell-effects at 43 than a Psion’s known powers at 36. Granted the psionic scaling system is more flexible but it has to be to make the powers more functional. See my above rough comparison on Wizard and Sorcerer. Overall I think the Wizard gains the most from the system over a Sorcerer as I think the sorcerer gets the shaft (when doesn’t it?) in the spell point system. As for the Vitalizing rules, I don’t think it changes the overall effectiveness of the point system, it simply makes it a bit more realistic. I also don’t see that sorcerers are really any more capable than a wizard for this system since the spell points are so closely tied together. IF you increased the sorcerer to a higher spell pool total, THEN they would have a small advantage in that they do not fatigue as easily. JMHO. YMMV. [/QUOTE]
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