Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Have you tried out spell points?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 1758373" data-attributes="member: 7533"><p>I've thought about using a spell point system similar to UA's. Only... I hate charts.</p><p></p><p>I was thinking of using a method of determining spell points in a manner similar to hit points. That is to say, give spellcasters 'magic dice' at each level. Instead of keeping different classes' spellpoints seperate, they'd stack (just like how rogue hit points stack with fighter hit points when you multiclass).</p><p></p><p>Spells simply cost twice their spell level to cast, 0-level spells count as a half level, and so cost 1 sp.</p><p></p><p>Bard: (1d6+Cha mod)/level</p><p>Druid: (1d8+Wis mod)/level</p><p>Cleric: (1d8+Wis mod)/level</p><p>Paladin: (1d4+Wis mod)/level</p><p>Ranger: (1d4+Wis mod)/level</p><p>Sorcerer: (1d12+Cha mod)/level</p><p>Wizard: (1d10+Int mod)/level</p><p></p><p>So, if you are a 1st level Wizard with a 16 Intelligence, you would have 13 spell points (if the DM lets the players maximize spell poitns at 1st level, same as hit points). That's six 1st level spell per day, and 1 cantrip. I you use the vitalizing rules, you'd be able to cast two 1st level spells, and four cantrips, before you starting taking any penalties... That's as good as any wizard using the standard rules.</p><p></p><p>At higher levels it gets a bit more complicated, due to ability-enhancing magic items, and spell point costs for certain spells, but...</p><p></p><p>At 20th level, the same Wizard would probably have an Intelligence of 20 or 21 without magic items. This would give him, on average, 214 spell points.</p><p></p><p>To cast all the prepared spells of a standard 20th level wizard using the spell point costs above would require 396 spell points per day. Of course, the spell point using Wizard could cast low-level spells all day long without even worrying about it.</p><p></p><p>The benefit is increased spell casting flexibility. One method to offset the problem is to allow spell points to regenerate more quickly... Perhaps a certain amount every hour, much like non-lethal damage?</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1758373, member: 7533"] I've thought about using a spell point system similar to UA's. Only... I hate charts. I was thinking of using a method of determining spell points in a manner similar to hit points. That is to say, give spellcasters 'magic dice' at each level. Instead of keeping different classes' spellpoints seperate, they'd stack (just like how rogue hit points stack with fighter hit points when you multiclass). Spells simply cost twice their spell level to cast, 0-level spells count as a half level, and so cost 1 sp. Bard: (1d6+Cha mod)/level Druid: (1d8+Wis mod)/level Cleric: (1d8+Wis mod)/level Paladin: (1d4+Wis mod)/level Ranger: (1d4+Wis mod)/level Sorcerer: (1d12+Cha mod)/level Wizard: (1d10+Int mod)/level So, if you are a 1st level Wizard with a 16 Intelligence, you would have 13 spell points (if the DM lets the players maximize spell poitns at 1st level, same as hit points). That's six 1st level spell per day, and 1 cantrip. I you use the vitalizing rules, you'd be able to cast two 1st level spells, and four cantrips, before you starting taking any penalties... That's as good as any wizard using the standard rules. At higher levels it gets a bit more complicated, due to ability-enhancing magic items, and spell point costs for certain spells, but... At 20th level, the same Wizard would probably have an Intelligence of 20 or 21 without magic items. This would give him, on average, 214 spell points. To cast all the prepared spells of a standard 20th level wizard using the spell point costs above would require 396 spell points per day. Of course, the spell point using Wizard could cast low-level spells all day long without even worrying about it. The benefit is increased spell casting flexibility. One method to offset the problem is to allow spell points to regenerate more quickly... Perhaps a certain amount every hour, much like non-lethal damage? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Have you tried out spell points?
Top