VirgilCaine
First Post
I have the 1e DMG, with its (relatively) large list of various artifacts, and recently printed an old .pdf I bought with a few (Crystalmancy: The Powers of Gems) and am thinking about where I could put all these artifacts in my campaign world and what I could do with them.
The obvious things are--
*Someone else has found an artifact and lots of NPCs are gearing up to find and stop the someone else and/or confiscate the artifact and keep it safe/unleash it's power on an unsuspecting world.
This could mean less protection from evil (all the paladins are gone) or less trouble now that the evil cults are running around trying to destroy the Widget of Good and not poisoning wells and kidnapping virgins.
Of course, once they find out they're on the same side, they would probably stay together...
Could mean MORE trouble (i.e. adventure hooks) as Slaadi and Modrons enter an area of the Prime, trying to find the Widget of Chaos/Law. Or celestials/demons/devils/yugoloths.
*An artifact has been sighted, and lots of people--good and evil, and looking for it, perhaps including the PCs.
*An artifact has been found, and a group is questing to destroy it.
But have you ever placed an artifact (besides the Eye/Hand of Vecna, please) in the PCs hands?
What else can be done with an artifact? Any advice so that a campaign doesn't solely revolve around an artifacts recovery or existence? Or is that a good thing?
The obvious things are--
*Someone else has found an artifact and lots of NPCs are gearing up to find and stop the someone else and/or confiscate the artifact and keep it safe/unleash it's power on an unsuspecting world.
This could mean less protection from evil (all the paladins are gone) or less trouble now that the evil cults are running around trying to destroy the Widget of Good and not poisoning wells and kidnapping virgins.
Of course, once they find out they're on the same side, they would probably stay together...
Could mean MORE trouble (i.e. adventure hooks) as Slaadi and Modrons enter an area of the Prime, trying to find the Widget of Chaos/Law. Or celestials/demons/devils/yugoloths.
*An artifact has been sighted, and lots of people--good and evil, and looking for it, perhaps including the PCs.
*An artifact has been found, and a group is questing to destroy it.
But have you ever placed an artifact (besides the Eye/Hand of Vecna, please) in the PCs hands?
What else can be done with an artifact? Any advice so that a campaign doesn't solely revolve around an artifacts recovery or existence? Or is that a good thing?
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