Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Have you used Artifacts in your games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chimera" data-source="post: 1758178" data-attributes="member: 2002"><p>Back in the late 70's, playing with high school buddies. The four of us rotated GMing and ran multiple characters each.</p><p></p><p>Stan introduced a sword like Stormbringer that Jim's fighter got his hands on. Only...after killing 100 creatures, it turned on it's owner and killed him. Irreversible death.</p><p></p><p>Jim's character gets killed by it. Jim's Wizard does some research and finds out that the sword was made by Calir, the God of Magic. Jim's Wizard gates in Calir and argues with him, demanding that his friend be returned from the dead. Calir kills the Wizard. Jim doesn't accept this - with a bit of truly highschool logic - "Well I'm a DM too and I say it doesn't happen!"</p><p></p><p>They had a big huge argument about it in their physics class.</p><p></p><p>Well....Jim was a jerk. His style of GMing was to take out every perceived slight against him on the rest of us.</p><p></p><p></p><p>Other Artifacts:</p><p></p><p>In another game a short while later, I had two opposing alignment swords which were essentially Lightsabers. Were +6 to hit and did 5d4+6 damage.</p><p></p><p></p><p>And in my last game, the Wizard found a marble. A small ball of marble stone that radiated intense magic. Now, in my setting, Wizards can automatically detect magic, to a degree. The higher your level, the weaker the magic you automatically detect. The stronger the magic, the lower level you need to be to "see" it. <em>Detect Magic</em> essentially only raises your effective level for detecting magic.</p><p></p><p>The player never did figure out what the marble did. The truth is that it does nothing. It's merely a testing stone for finding those with "the power" - the potential to become Bards or Wizards - which is a genetic trait. The marble is so strongly enchanted that even untrained potentials can "see" the magic.</p><p></p><p>So you carry around the marble, play with it taverns, etc. If Joe Commoner notices that it's glowing or speaks up about feeling something from it, you know that he has the potential to be trained as a Bard or Wizard.</p></blockquote><p></p>
[QUOTE="Chimera, post: 1758178, member: 2002"] Back in the late 70's, playing with high school buddies. The four of us rotated GMing and ran multiple characters each. Stan introduced a sword like Stormbringer that Jim's fighter got his hands on. Only...after killing 100 creatures, it turned on it's owner and killed him. Irreversible death. Jim's character gets killed by it. Jim's Wizard does some research and finds out that the sword was made by Calir, the God of Magic. Jim's Wizard gates in Calir and argues with him, demanding that his friend be returned from the dead. Calir kills the Wizard. Jim doesn't accept this - with a bit of truly highschool logic - "Well I'm a DM too and I say it doesn't happen!" They had a big huge argument about it in their physics class. Well....Jim was a jerk. His style of GMing was to take out every perceived slight against him on the rest of us. Other Artifacts: In another game a short while later, I had two opposing alignment swords which were essentially Lightsabers. Were +6 to hit and did 5d4+6 damage. And in my last game, the Wizard found a marble. A small ball of marble stone that radiated intense magic. Now, in my setting, Wizards can automatically detect magic, to a degree. The higher your level, the weaker the magic you automatically detect. The stronger the magic, the lower level you need to be to "see" it. [I]Detect Magic[/I] essentially only raises your effective level for detecting magic. The player never did figure out what the marble did. The truth is that it does nothing. It's merely a testing stone for finding those with "the power" - the potential to become Bards or Wizards - which is a genetic trait. The marble is so strongly enchanted that even untrained potentials can "see" the magic. So you carry around the marble, play with it taverns, etc. If Joe Commoner notices that it's glowing or speaks up about feeling something from it, you know that he has the potential to be trained as a Bard or Wizard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Have you used Artifacts in your games?
Top