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Have you used Artifacts in your games?
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<blockquote data-quote="Chimera" data-source="post: 1759246" data-attributes="member: 2002"><p>Ah yes, the <em>Illearth Stone</em>. I used something like it in another campaign.</p><p></p><p>Party was investigating some problems in a distant forest and had encountered a higher level NPC party doing the same thing. Sometime later, they came to the source of the problem.</p><p></p><p>Evil guys around this big glowing green stone. NPC party frozen in place, just like in the book. Stone has been placed at the roots of a big massive tree that is the "heart" of that forest, corrupting the entire thing.</p><p></p><p>Party attacks.</p><p></p><p>Now the fun part was that, a few sessions earlier, something had happened to one of the player's swords to give it an anti-magic aura. I can't remember the precise details, but it was one of those rare "defect" type of things that really came in handy.</p><p></p><p>Player plunges his sword into the stone, like Arthur. Glow creeps up sword. Glow retreats from sword. Glow creeps up, down, repeat a few times. GM (me) counting under my breath. PC standing there transfixed, because the player is completely confused as to what to do now. I'm nice, so one of the NPCs yells "RUN!!!"</p><p></p><p>Boom.</p><p></p><p>Stone gone, sword gone, tree gone. Bad guy, almost all of NPCs and two of the PCs killed in the explosion.</p><p></p><p>Problem solved in a spectacularly messy fashion.</p><p></p><p>Later they found a basketball sized seed to this particular tree, planted it elsewhere in the same forest and hit it with <em>Plant Growth</em>.</p><p></p><p>They were also given a mithril arrow that was a bit more than invisible to Wizards. To them, it wasn't only invisible....it simply didn't exist. Quite a bit of fun for them to attempt to figure out what it did.</p></blockquote><p></p>
[QUOTE="Chimera, post: 1759246, member: 2002"] Ah yes, the [i]Illearth Stone[/i]. I used something like it in another campaign. Party was investigating some problems in a distant forest and had encountered a higher level NPC party doing the same thing. Sometime later, they came to the source of the problem. Evil guys around this big glowing green stone. NPC party frozen in place, just like in the book. Stone has been placed at the roots of a big massive tree that is the "heart" of that forest, corrupting the entire thing. Party attacks. Now the fun part was that, a few sessions earlier, something had happened to one of the player's swords to give it an anti-magic aura. I can't remember the precise details, but it was one of those rare "defect" type of things that really came in handy. Player plunges his sword into the stone, like Arthur. Glow creeps up sword. Glow retreats from sword. Glow creeps up, down, repeat a few times. GM (me) counting under my breath. PC standing there transfixed, because the player is completely confused as to what to do now. I'm nice, so one of the NPCs yells "RUN!!!" Boom. Stone gone, sword gone, tree gone. Bad guy, almost all of NPCs and two of the PCs killed in the explosion. Problem solved in a spectacularly messy fashion. Later they found a basketball sized seed to this particular tree, planted it elsewhere in the same forest and hit it with [i]Plant Growth[/i]. They were also given a mithril arrow that was a bit more than invisible to Wizards. To them, it wasn't only invisible....it simply didn't exist. Quite a bit of fun for them to attempt to figure out what it did. [/QUOTE]
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