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<blockquote data-quote="RenleyRenfield" data-source="post: 9735584" data-attributes="member: 7044197"><p>Not to give you a hard time, but....... Fairly certain I have posted this to you at least once, if not several times. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But just in case =</p><p></p><p><strong><em><u>C.A.T.S.</u></em></strong></p><p>Use this and make agreements during Session 0 </p><p></p><p><strong>Concept</strong></p><p>This is the main concept of the game and the type of</p><p>overall plots everyone wants to play out in this game.</p><p>The GM does not have to give away secrets here, but</p><p>it does allow the players and GM to talk over what</p><p>their expectations are for this game. Players</p><p>should have two or three character ideas that excite,</p><p>then tweak the one that best fits the rest of the group.</p><p></p><p><strong>Aim</strong></p><p>Aim allows everyone to talk about what the ideals are</p><p>for their characters and personal character goals they</p><p>want to play into. This is the time to admit you may</p><p>want to play “the baddie”, just in case that could ruin</p><p>the fun of others, or simply conflict often.</p><p></p><p><strong>Tone</strong></p><p>Will this be a serious game of dire consequences? Will</p><p>it be gonzo plots of songs and soap? Is this shoot-first</p><p>action combat? Will this be a game of romance and</p><p>drama? Whatever it is, everyone should agree on a</p><p>unified tone so that everyone knows best how to</p><p>respond and play into scene drama or dangers.</p><p></p><p><strong>Subject</strong></p><p>Discus the subject matter and lore that may come up</p><p>during gameplay. Is there a lot of bookkeeping? Does</p><p>the game require players to "buy into" certain plots?</p><p>Does any of the subjects of the game make anyone</p><p>uncomfortable? Draw “Lines” where content should</p><p>not be discussed, and “Veils”, where it’s ok to have</p><p>the content, but only off-screen, behind the veil,</p><p>mentioned, but never roleplayed out.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9735584, member: 7044197"] Not to give you a hard time, but....... Fairly certain I have posted this to you at least once, if not several times. :) But just in case = [B][I][U]C.A.T.S.[/U][/I][/B] Use this and make agreements during Session 0 [B]Concept[/B] This is the main concept of the game and the type of overall plots everyone wants to play out in this game. The GM does not have to give away secrets here, but it does allow the players and GM to talk over what their expectations are for this game. Players should have two or three character ideas that excite, then tweak the one that best fits the rest of the group. [B]Aim[/B] Aim allows everyone to talk about what the ideals are for their characters and personal character goals they want to play into. This is the time to admit you may want to play “the baddie”, just in case that could ruin the fun of others, or simply conflict often. [B]Tone[/B] Will this be a serious game of dire consequences? Will it be gonzo plots of songs and soap? Is this shoot-first action combat? Will this be a game of romance and drama? Whatever it is, everyone should agree on a unified tone so that everyone knows best how to respond and play into scene drama or dangers. [B]Subject[/B] Discus the subject matter and lore that may come up during gameplay. Is there a lot of bookkeeping? Does the game require players to "buy into" certain plots? Does any of the subjects of the game make anyone uncomfortable? Draw “Lines” where content should not be discussed, and “Veils”, where it’s ok to have the content, but only off-screen, behind the veil, mentioned, but never roleplayed out. [/QUOTE]
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