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<blockquote data-quote="Jfdlsjfd" data-source="post: 9737254" data-attributes="member: 42856"><p>Proponents of safety tools mentions that even in low stakes adventures, if you're playing with complete random strangers, you can hit a theme that's unnerving from them whie you thinkk it's laid back and low stake. For example, here (<a href="https://www.dramadice.com/gm-tips/safety-tools-for-tabletop-rpgs/" target="_blank">Safety Tools for Tabletop RPGs - Tips and Ideas for Tabletop RPG GMs</a>) they mention in the most common taboo list sexuality, racism, dentists, clowns, spiders and snakes. While I am pretty sure two items of this list wouldn't fit in a laid back RPG as you imagine, you wouldn't be afraid of throwing the random giant snake or spider in your dungeon (or clown in your tavern).</p><p></p><p></p><p></p><p>Not sure. I have never had a use for this kind of tools because I game with friends I know so we are on the same page. It includes roleplaying things that would certainly made other people flee from our table -- given the reaction on this board toward slavery, I gather that most would be horrified by the idea that our average middle ages lord has serfs, and our average roman patrician has slaves. So I don't think it's the theme that implies increased need for these tools. </p><p></p><p>Also, not all tools relate to "difficult" themes. The Open Table Policy, for example (<a href="https://www.rpgkc.org/resources/safety-tools" target="_blank">Safety Tools</a>) [An open-door policy is exactly what it sounds like, players can leave the table or leave the game [...] This can apply to things as simple as restroom breaks, taking phone calls, or going to another room for an emotional cool-down. Everyone at the table deserves the respect to take care of their own needs.] is more a tolerance toward people having priorities over the game than problem with the theme of the game.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9737254, member: 42856"] Proponents of safety tools mentions that even in low stakes adventures, if you're playing with complete random strangers, you can hit a theme that's unnerving from them whie you thinkk it's laid back and low stake. For example, here ([URL='https://www.dramadice.com/gm-tips/safety-tools-for-tabletop-rpgs/']Safety Tools for Tabletop RPGs - Tips and Ideas for Tabletop RPG GMs[/URL]) they mention in the most common taboo list sexuality, racism, dentists, clowns, spiders and snakes. While I am pretty sure two items of this list wouldn't fit in a laid back RPG as you imagine, you wouldn't be afraid of throwing the random giant snake or spider in your dungeon (or clown in your tavern). Not sure. I have never had a use for this kind of tools because I game with friends I know so we are on the same page. It includes roleplaying things that would certainly made other people flee from our table -- given the reaction on this board toward slavery, I gather that most would be horrified by the idea that our average middle ages lord has serfs, and our average roman patrician has slaves. So I don't think it's the theme that implies increased need for these tools. Also, not all tools relate to "difficult" themes. The Open Table Policy, for example ([URL='https://www.rpgkc.org/resources/safety-tools']Safety Tools[/URL]) [An open-door policy is exactly what it sounds like, players can leave the table or leave the game [...] This can apply to things as simple as restroom breaks, taking phone calls, or going to another room for an emotional cool-down. Everyone at the table deserves the respect to take care of their own needs.] is more a tolerance toward people having priorities over the game than problem with the theme of the game. [/QUOTE]
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