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Have You Used The X Card Or Seen It Used In Person?
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<blockquote data-quote="SlyFlourish" data-source="post: 9741062" data-attributes="member: 54840"><p>I haven't carved through this whole thread yet but I'll toss in my experiences.</p><p></p><p>The first time I saw the need for an X-Card was during an Apocalypse World game where a player used a move to sexually assault a prisoner. The DM stopped the game and said not cool and we moved on. That experience showed me the value of having an X card (and lines and veils).</p><p></p><p>I switched from using an X card to something I call "pause for a second" which is more like <a href="https://briebeau.com/thoughty/script-change/" target="_blank">Script Change from Beau Jágr Sheldon</a>.</p><p></p><p>For my games we use lines and veils up front during our session zero (I come up with core lines and veils I'm comfortable with and offer to any players to expand it). We've had some players add things like "death by exposure on the sea" because of a personal experience.</p><p></p><p>I also include "Pause for a Second". At any point, any player or the GM can say "pause for a second". We stop any ongoing conversation, break character, and give the floor to the pauser. Anyone can use it for anything like just checking in to make sure we, as players, are comfortable with what's going on in the game, catching up on exactly why something is going on, or more of an X-card "let's not do this thing" here. It's really valuable just to help keep the game going in a fun direction. It breaks past all the "that's what my character would do" sort of nonsense.</p><p></p><p>As a GM, I use it often to check in and to make everyone comfortable with its use. Because we can use it for low-impact things too, it gets more use.</p><p>In my games we've used that dozens of times. In a couple of cases for pretty severe things. In one case I really wish I had used it and didn't where an online game got away from us and characters joked about character-driven violence being done to horses of the characters and that was very upsetting for one of the players. Since then, I'm pretty careful about including this stuff because I really wish I had then.</p><p></p><p>BTW, for publishes, I <a href="https://slyflourish.com/lazy_gm_resource_document.html#safetytools" target="_blank">released my description of safety tools into a CC license</a>.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9741062, member: 54840"] I haven't carved through this whole thread yet but I'll toss in my experiences. The first time I saw the need for an X-Card was during an Apocalypse World game where a player used a move to sexually assault a prisoner. The DM stopped the game and said not cool and we moved on. That experience showed me the value of having an X card (and lines and veils). I switched from using an X card to something I call "pause for a second" which is more like [URL='https://briebeau.com/thoughty/script-change/']Script Change from Beau Jágr Sheldon[/URL]. For my games we use lines and veils up front during our session zero (I come up with core lines and veils I'm comfortable with and offer to any players to expand it). We've had some players add things like "death by exposure on the sea" because of a personal experience. I also include "Pause for a Second". At any point, any player or the GM can say "pause for a second". We stop any ongoing conversation, break character, and give the floor to the pauser. Anyone can use it for anything like just checking in to make sure we, as players, are comfortable with what's going on in the game, catching up on exactly why something is going on, or more of an X-card "let's not do this thing" here. It's really valuable just to help keep the game going in a fun direction. It breaks past all the "that's what my character would do" sort of nonsense. As a GM, I use it often to check in and to make everyone comfortable with its use. Because we can use it for low-impact things too, it gets more use. In my games we've used that dozens of times. In a couple of cases for pretty severe things. In one case I really wish I had used it and didn't where an online game got away from us and characters joked about character-driven violence being done to horses of the characters and that was very upsetting for one of the players. Since then, I'm pretty careful about including this stuff because I really wish I had then. BTW, for publishes, I [URL='https://slyflourish.com/lazy_gm_resource_document.html#safetytools']released my description of safety tools into a CC license[/URL]. [/QUOTE]
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